pub struct WebGLComm {
pub webgl_threads: WebGLThreads,
pub swap_chains: SwapChains<WebGLContextId, Device>,
pub busy_webgl_context_map: WebGLContextBusyMap,
pub webxr_layer_grand_manager: LayerGrandManager<SurfmanGL>,
}Fields§
§webgl_threads: WebGLThreads§swap_chains: SwapChains<WebGLContextId, Device>§busy_webgl_context_map: WebGLContextBusyMap§webxr_layer_grand_manager: LayerGrandManager<SurfmanGL>Implementations§
Source§impl WebGLComm
impl WebGLComm
Sourcepub fn new(
compositor_api: CrossProcessCompositorApi,
external_image_id_manager: WebRenderExternalImageIdManager,
painter_surfman_details_map: PainterSurfmanDetailsMap,
) -> WebGLComm
pub fn new( compositor_api: CrossProcessCompositorApi, external_image_id_manager: WebRenderExternalImageIdManager, painter_surfman_details_map: PainterSurfmanDetailsMap, ) -> WebGLComm
Creates a new WebGLComm object.
Auto Trait Implementations§
impl Freeze for WebGLComm
impl !RefUnwindSafe for WebGLComm
impl Send for WebGLComm
impl !Sync for WebGLComm
impl Unpin for WebGLComm
impl !UnwindSafe for WebGLComm
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