Module tile

Module tile 

Source
Expand description

Primitives for creating tiles.

Structs§

Tile
A tile represents an aligned area on the pixmap, used to subdivide the viewport into sub-areas (currently 4x4) and analyze line intersections inside each such area.
Tiles
Handles the tiling of paths.

Constants§

MAX_LINES_PER_PATH
The max number of lines per path.