Expand description
Primitives for creating tiles.
Structsยง
- Culled
Windings - A logical grouping of arrays used for culled tile processing,
- Tile
- A tile represents an aligned area on the pixmap, used to subdivide the viewport into sub-areas (currently 4x4) and analyze line intersections inside each such area.
- Tiles
- Handles the tiling of paths.
Constantsยง
- B ๐
- B-ottom bit
- BOT_
SHIFT ๐ - Shift amount corresponding to the bottom bit.
- INTERSECTION_
MASK ๐ - Mask for all intersection and winding bits (Bits 0-4).
- INT_
MASK_ ๐SHIFT - Shift amount corresponding to the intersection bits.
- L ๐
- L-eft bit
- LEFT_
SHIFT ๐ - Shift amount corresponding to the left bit.
- MAX_
LINES_ PER_ PATH - The max number of lines per path.
- R ๐
- R-ight bit
- RIGHT_
SHIFT ๐ - Shift amount corresponding to the right bit.
- T ๐
- T-op bit
- W ๐
- W-inding bit
- WINDING_
SHIFT ๐ - Shift amount corresponding to the winding bit.