pub fn stroke(
level: Level,
path: impl IntoIterator<Item = PathEl>,
style: &Stroke,
affine: Affine,
line_buf: &mut Vec<Line>,
flatten_ctx: &mut FlattenCtx,
stroke_ctx: &mut StrokeCtx,
cull_bbox: RectU16,
)Expand description
Flatten a stroked Bézier path into line segments.
See the note about open subpaths and culling on fill.