Struct StrokeCtx

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struct StrokeCtx {
    output: BezPath,
    forward_path: BezPath,
    backward_path: BezPath,
    start_pt: Point,
    start_norm: Vec2,
    start_tan: Vec2,
    last_pt: Point,
    last_tan: Vec2,
    join_thresh: f64,
}
Expand description

Internal structure used for creating strokes.

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§output: BezPath§forward_path: BezPath§backward_path: BezPath§start_pt: Point§start_norm: Vec2§start_tan: Vec2§last_pt: Point§last_tan: Vec2§join_thresh: f64

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impl StrokeCtx

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fn finish(&mut self, style: &Stroke)

Append forward and backward paths to output.

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fn finish_closed(&mut self, style: &Stroke)

Finish a closed path

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fn do_join(&mut self, style: &Stroke, tan0: Vec2)

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fn do_line(&mut self, style: &Stroke, tangent: Vec2, p1: Point)

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fn do_cubic( &mut self, style: &Stroke, c: CubicBez, tolerance: f64, opts: StrokeOpts, )

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fn do_linear( &mut self, style: &Stroke, c: CubicBez, p: [f64; 4], ref_pt: Point, ref_vec: Vec2, )

Do a cubic which is actually linear.

The p argument is the control points projected to the reference chord. The ref arguments are the inverse map of a projection back to the client coordinate space.

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impl Default for StrokeCtx

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fn default() -> StrokeCtx

Returns the “default value” for a type. Read more

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