pub(crate) fn create_and_bind_framebuffer(
gl: &Context,
texture_target: u32,
texture_object: Option<NativeTexture>,
) -> NativeFramebuffer
pub(crate) fn create_and_bind_framebuffer(
gl: &Context,
texture_target: u32,
texture_object: Option<NativeTexture>,
) -> NativeFramebuffer