struct UserAgentCascadeData {
    cascade_data: CascadeData,
    precomputed_pseudo_element_decls: PerPseudoElementMap<Vec<ApplicableDeclarationBlock>>,
}

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§cascade_data: CascadeData§precomputed_pseudo_element_decls: PerPseudoElementMap<Vec<ApplicableDeclarationBlock>>

Applicable declarations for a given non-eagerly cascaded pseudo-element.

These are eagerly computed once, and then used to resolve the new computed values on the fly on layout.

These are only filled from UA stylesheets.

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impl CascadeDataCacheEntry for UserAgentCascadeData

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fn cascade_data(&self) -> &CascadeData

Returns a reference to the cascade data.
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fn rebuild<S>( device: &Device, quirks_mode: QuirksMode, collection: SheetCollectionFlusher<'_, S>, guard: &SharedRwLockReadGuard<'_>, _old: &Self ) -> Result<Arc<Self>, AllocErr>where S: StylesheetInDocument + PartialEq + 'static,

Rebuilds the cascade data for the new stylesheet collection. The collection is guaranteed to be dirty.
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impl Default for UserAgentCascadeData

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fn default() -> UserAgentCascadeData

Returns the “default value” for a type. Read more

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That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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const ALIGN: usize = _

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type Init = T

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unsafe fn init(init: <T as Pointable>::Init) -> usize

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