struct AnimatedProperties(PropertyDeclarationIdSet);Tuple Fields§
§0: PropertyDeclarationIdSetImplementations§
Source§impl AnimatedProperties
impl AnimatedProperties
const CAN_STOP_AFTER_FINDING_PROPERTY: bool = false
fn insert_animated_property( &mut self, declaration_id: PropertyDeclarationId<'_>, )
fn is_empty(&self) -> bool
Trait Implementations§
Source§impl Default for AnimatedProperties
impl Default for AnimatedProperties
Source§fn default() -> AnimatedProperties
fn default() -> AnimatedProperties
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl Freeze for AnimatedProperties
impl RefUnwindSafe for AnimatedProperties
impl Send for AnimatedProperties
impl Sync for AnimatedProperties
impl Unpin for AnimatedProperties
impl UnsafeUnpin for AnimatedProperties
impl UnwindSafe for AnimatedProperties
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§impl<T> MaybeBoxed<Box<T>> for T
impl<T> MaybeBoxed<Box<T>> for T
Source§fn maybe_boxed(self) -> Box<T>
fn maybe_boxed(self) -> Box<T>
Convert
Source§impl<T> MaybeBoxed<T> for T
impl<T> MaybeBoxed<T> for T
Source§fn maybe_boxed(self) -> T
fn maybe_boxed(self) -> T
Convert