pub struct RuleCollector<'a, 'b: 'a, E>where
    E: TElement,{
Show 13 fields element: E, rule_hash_target: E, stylist: &'a Stylist, pseudo_element: Option<&'a PseudoElement>, style_attribute: Option<ArcBorrow<'a, Locked<PropertyDeclarationBlock>>>, smil_override: Option<ArcBorrow<'a, Locked<PropertyDeclarationBlock>>>, animation_declarations: AnimationDeclarations, rule_inclusion: RuleInclusion, rules: &'a mut ApplicableDeclarationList, context: &'a mut MatchingContext<'b, E::Impl>, matches_user_and_content_rules: bool, matches_document_author_rules: bool, in_sort_scope: bool,
}
Expand description

An object that we use with all the intermediate state needed for the cascade.

This is done basically to be able to organize the cascade in smaller functions, and be able to reason about it easily.

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§element: E§rule_hash_target: E§stylist: &'a Stylist§pseudo_element: Option<&'a PseudoElement>§style_attribute: Option<ArcBorrow<'a, Locked<PropertyDeclarationBlock>>>§smil_override: Option<ArcBorrow<'a, Locked<PropertyDeclarationBlock>>>§animation_declarations: AnimationDeclarations§rule_inclusion: RuleInclusion§rules: &'a mut ApplicableDeclarationList§context: &'a mut MatchingContext<'b, E::Impl>§matches_user_and_content_rules: bool§matches_document_author_rules: bool§in_sort_scope: bool

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impl<'a, 'b: 'a, E> RuleCollector<'a, 'b, E>where E: TElement,

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pub fn new( stylist: &'a Stylist, element: E, pseudo_element: Option<&'a PseudoElement>, style_attribute: Option<ArcBorrow<'a, Locked<PropertyDeclarationBlock>>>, smil_override: Option<ArcBorrow<'a, Locked<PropertyDeclarationBlock>>>, animation_declarations: AnimationDeclarations, rule_inclusion: RuleInclusion, rules: &'a mut ApplicableDeclarationList, context: &'a mut MatchingContext<'b, E::Impl> ) -> Self

Trivially construct a new collector.

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fn in_tree(&mut self, host: Option<E>, f: impl FnOnce(&mut Self))

Sets up the state necessary to collect rules from a given DOM tree (either the document tree, or a shadow tree).

All rules in the same tree need to be matched together, and this function takes care of sorting them by specificity and source order.

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fn in_shadow_tree(&mut self, host: E, f: impl FnOnce(&mut Self))

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fn collect_stylist_rules(&mut self, origin: Origin)

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fn collect_user_agent_rules(&mut self)

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fn collect_user_rules(&mut self)

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fn collect_presentational_hints(&mut self)

Presentational hints.

These go before author rules, but after user rules, see: https://drafts.csswg.org/css-cascade/#preshint

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fn collect_rules_in_list( &mut self, part_rules: &[Rule], cascade_level: CascadeLevel, cascade_data: &CascadeData )

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fn collect_rules_in_map( &mut self, map: &SelectorMap<Rule>, cascade_level: CascadeLevel, cascade_data: &CascadeData )

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fn collect_host_and_slotted_rules(&mut self)

Collects the rules for the ::slotted pseudo-element and the :host pseudo-class.

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fn collect_rules_from_containing_shadow_tree(&mut self)

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fn collect_host_rules(&mut self, shadow_cascade_order: ShadowCascadeOrder)

Collects the rules for the :host pseudo-class.

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fn collect_document_author_rules(&mut self)

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fn collect_part_rules_from_outer_trees(&mut self)

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fn collect_style_attribute(&mut self)

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fn collect_animation_rules(&mut self)

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pub fn collect_all(self)

Collects all the rules, leaving the result in self.rules.

Note that !important rules are handled during rule tree insertion.

Auto Trait Implementations§

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impl<'a, 'b, E> !RefUnwindSafe for RuleCollector<'a, 'b, E>

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impl<'a, 'b, E> !Send for RuleCollector<'a, 'b, E>

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impl<'a, 'b, E> !Sync for RuleCollector<'a, 'b, E>

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impl<'a, 'b, E> Unpin for RuleCollector<'a, 'b, E>where E: Unpin,

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impl<'a, 'b, E> !UnwindSafe for RuleCollector<'a, 'b, E>

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impl<T> Any for Twhere T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for Twhere T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for Twhere T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for Twhere U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoEither for T

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<T> MaybeBoxed<Box<T, Global>> for T

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fn maybe_boxed(self) -> Box<T, Global>

Convert
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impl<T> MaybeBoxed<T> for T

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fn maybe_boxed(self) -> T

Convert
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impl<T> Pointable for T

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const ALIGN: usize = _

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
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unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
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unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
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unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
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impl<T> Same<T> for T

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type Output = T

Should always be Self
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impl<T, U> TryFrom<U> for Twhere U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for Twhere U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> Erased for T

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impl<T> ErasedDestructor for Twhere T: 'static,

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impl<T> MaybeSendSync for T