Enum style::color::color_function::ColorFunction

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#[repr(u8)]
pub enum ColorFunction<OriginColor> { Rgb(Optional<OriginColor>, ColorComponent<NumberOrPercentageComponent>, ColorComponent<NumberOrPercentageComponent>, ColorComponent<NumberOrPercentageComponent>, ColorComponent<NumberOrPercentageComponent>), Hsl(Optional<OriginColor>, ColorComponent<NumberOrAngleComponent>, ColorComponent<NumberOrPercentageComponent>, ColorComponent<NumberOrPercentageComponent>, ColorComponent<NumberOrPercentageComponent>), Hwb(Optional<OriginColor>, ColorComponent<NumberOrAngleComponent>, ColorComponent<NumberOrPercentageComponent>, ColorComponent<NumberOrPercentageComponent>, ColorComponent<NumberOrPercentageComponent>), Lab(Optional<OriginColor>, ColorComponent<NumberOrPercentageComponent>, ColorComponent<NumberOrPercentageComponent>, ColorComponent<NumberOrPercentageComponent>, ColorComponent<NumberOrPercentageComponent>), Lch(Optional<OriginColor>, ColorComponent<NumberOrPercentageComponent>, ColorComponent<NumberOrPercentageComponent>, ColorComponent<NumberOrAngleComponent>, ColorComponent<NumberOrPercentageComponent>), Oklab(Optional<OriginColor>, ColorComponent<NumberOrPercentageComponent>, ColorComponent<NumberOrPercentageComponent>, ColorComponent<NumberOrPercentageComponent>, ColorComponent<NumberOrPercentageComponent>), Oklch(Optional<OriginColor>, ColorComponent<NumberOrPercentageComponent>, ColorComponent<NumberOrPercentageComponent>, ColorComponent<NumberOrAngleComponent>, ColorComponent<NumberOrPercentageComponent>), Color(Optional<OriginColor>, ColorComponent<NumberOrPercentageComponent>, ColorComponent<NumberOrPercentageComponent>, ColorComponent<NumberOrPercentageComponent>, ColorComponent<NumberOrPercentageComponent>, ColorSpace), }
Expand description

Represents a specified color function.

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Rgb(Optional<OriginColor>, ColorComponent<NumberOrPercentageComponent>, ColorComponent<NumberOrPercentageComponent>, ColorComponent<NumberOrPercentageComponent>, ColorComponent<NumberOrPercentageComponent>)

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Hsl(Optional<OriginColor>, ColorComponent<NumberOrAngleComponent>, ColorComponent<NumberOrPercentageComponent>, ColorComponent<NumberOrPercentageComponent>, ColorComponent<NumberOrPercentageComponent>)

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Hwb(Optional<OriginColor>, ColorComponent<NumberOrAngleComponent>, ColorComponent<NumberOrPercentageComponent>, ColorComponent<NumberOrPercentageComponent>, ColorComponent<NumberOrPercentageComponent>)

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Lab(Optional<OriginColor>, ColorComponent<NumberOrPercentageComponent>, ColorComponent<NumberOrPercentageComponent>, ColorComponent<NumberOrPercentageComponent>, ColorComponent<NumberOrPercentageComponent>)

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Lch(Optional<OriginColor>, ColorComponent<NumberOrPercentageComponent>, ColorComponent<NumberOrPercentageComponent>, ColorComponent<NumberOrAngleComponent>, ColorComponent<NumberOrPercentageComponent>)

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Oklab(Optional<OriginColor>, ColorComponent<NumberOrPercentageComponent>, ColorComponent<NumberOrPercentageComponent>, ColorComponent<NumberOrPercentageComponent>, ColorComponent<NumberOrPercentageComponent>)

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Oklch(Optional<OriginColor>, ColorComponent<NumberOrPercentageComponent>, ColorComponent<NumberOrPercentageComponent>, ColorComponent<NumberOrAngleComponent>, ColorComponent<NumberOrPercentageComponent>)

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Color(Optional<OriginColor>, ColorComponent<NumberOrPercentageComponent>, ColorComponent<NumberOrPercentageComponent>, ColorComponent<NumberOrPercentageComponent>, ColorComponent<NumberOrPercentageComponent>, ColorSpace)

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impl ColorFunction<AbsoluteColor>

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pub fn resolve_to_absolute(&self) -> Result<AbsoluteColor, ()>

Try to resolve into a valid absolute color.

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impl ColorFunction<Color>

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pub fn has_origin_color(&self) -> bool

Return true if the color funciton has an origin color specified.

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pub fn resolve_to_absolute(&self) -> Result<AbsoluteColor, ()>

Try to resolve the color function to an AbsoluteColor that does not contain any variables (currentcolor, color components, etc.).

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impl<Color> ColorFunction<Color>

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pub fn map_origin_color<U>( &self, f: impl FnOnce(&Color) -> Option<U>, ) -> ColorFunction<U>

Map the origin color to another type. Return None from f if the conversion fails.

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impl ColorFunction<Color>

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pub fn resolve_to_absolute( &self, current_color: &AbsoluteColor, ) -> AbsoluteColor

Resolve a computed color function to an absolute computed color.

Trait Implementations§

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impl<OriginColor: Clone> Clone for ColorFunction<OriginColor>

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fn clone(&self) -> ColorFunction<OriginColor>

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<OriginColor: Debug> Debug for ColorFunction<OriginColor>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<OriginColor> MallocSizeOf for ColorFunction<OriginColor>
where OriginColor: MallocSizeOf,

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fn size_of(&self, ops: &mut MallocSizeOfOps) -> usize

Measure the heap usage of all descendant heap-allocated structures, but not the space taken up by the value itself.
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impl<OriginColor: PartialEq> PartialEq for ColorFunction<OriginColor>

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fn eq(&self, other: &ColorFunction<OriginColor>) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl<OriginColor> ToAnimatedValue for ColorFunction<OriginColor>
where OriginColor: ToAnimatedValue,

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type AnimatedValue = ColorFunction<<OriginColor as ToAnimatedValue>::AnimatedValue>

The type of the animated value.
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fn from_animated_value(from: Self::AnimatedValue) -> Self

Converts back an animated value into a computed value.
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fn to_animated_value(self, context: &Context<'_>) -> Self::AnimatedValue

Converts this value to an animated value.
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impl<C: ToCss> ToCss for ColorFunction<C>

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fn to_css<W>(&self, dest: &mut CssWriter<'_, W>) -> Result
where W: Write,

Serialize self in CSS syntax, writing to dest.
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fn to_css_string(&self) -> String

Serialize self in CSS syntax and return a string. Read more
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impl<OriginColor> ToShmem for ColorFunction<OriginColor>
where OriginColor: ToShmem,

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fn to_shmem(&self, builder: &mut SharedMemoryBuilder) -> Result<Self>

Clones this value into a form suitable for writing into a SharedMemoryBuilder. Read more
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impl<OriginColor> StructuralPartialEq for ColorFunction<OriginColor>

Auto Trait Implementations§

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impl<OriginColor> Freeze for ColorFunction<OriginColor>
where OriginColor: Freeze,

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impl<OriginColor> RefUnwindSafe for ColorFunction<OriginColor>
where OriginColor: RefUnwindSafe,

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impl<OriginColor> Send for ColorFunction<OriginColor>
where OriginColor: Send,

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impl<OriginColor> Sync for ColorFunction<OriginColor>
where OriginColor: Sync,

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impl<OriginColor> Unpin for ColorFunction<OriginColor>
where OriginColor: Unpin,

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impl<OriginColor> UnwindSafe for ColorFunction<OriginColor>
where OriginColor: UnwindSafe,

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoEither for T

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<T> MaybeBoxed<Box<T>> for T

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fn maybe_boxed(self) -> Box<T>

Convert
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impl<T> MaybeBoxed<T> for T

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fn maybe_boxed(self) -> T

Convert
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impl<T> Pointable for T

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const ALIGN: usize = _

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
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unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
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unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
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unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
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impl<T> Same for T

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type Output = T

Should always be Self
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> ErasedDestructor for T
where T: 'static,

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impl<T> MaybeSendSync for T