fn process_framed_event<D>(
data: &mut D,
touch: &WlTouch,
conn: &Connection,
qh: &QueueHandle<D>,
event: Event,
)where
D: TouchHandler,
Expand description
Process a single frame-buffered touch event.
fn process_framed_event<D>(
data: &mut D,
touch: &WlTouch,
conn: &Connection,
qh: &QueueHandle<D>,
event: Event,
)where
D: TouchHandler,
Process a single frame-buffered touch event.