pub(crate) struct GlClearer {
fbos: HashMap<(LayerId, Option<NativeTexture>, Option<NativeTexture>), Option<NativeFramebuffer>>,
should_reverse_winding: bool,
}Fields§
§fbos: HashMap<(LayerId, Option<NativeTexture>, Option<NativeTexture>), Option<NativeFramebuffer>>§should_reverse_winding: boolImplementations§
Source§impl GlClearer
impl GlClearer
pub(crate) fn new(should_reverse_winding: bool) -> GlClearer
fn fbo( &mut self, gl: &Gl, layer_id: LayerId, color: Option<NativeTexture>, color_target: u32, depth_stencil: Option<NativeTexture>, ) -> Option<NativeFramebuffer>
pub(crate) fn clear( &mut self, contexts: &mut dyn GLContexts<SurfmanGL>, context_id: ContextId, layer_id: LayerId, color: Option<NativeTexture>, color_target: u32, depth_stencil: Option<NativeTexture>, )
pub(crate) fn destroy_layer( &mut self, contexts: &mut dyn GLContexts<SurfmanGL>, context_id: ContextId, layer_id: LayerId, )
Auto Trait Implementations§
impl Freeze for GlClearer
impl RefUnwindSafe for GlClearer
impl Send for GlClearer
impl Sync for GlClearer
impl Unpin for GlClearer
impl UnsafeUnpin for GlClearer
impl UnwindSafe for GlClearer
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