pub struct GStreamerRender {
render: Option<Render>,
}
Fields§
§render: Option<Render>
Implementations§
source§impl GStreamerRender
impl GStreamerRender
pub fn new(gl_context: Box<dyn PlayerGLContext>) -> Self
pub fn is_gl(&self) -> bool
pub fn get_frame_from_sample(&self, sample: Sample) -> Result<VideoFrame, ()>
pub fn setup_video_sink( &self, pipeline: &Element, ) -> Result<AppSink, PlayerError>
Auto Trait Implementations§
impl Freeze for GStreamerRender
impl RefUnwindSafe for GStreamerRender
impl Send for GStreamerRender
impl Sync for GStreamerRender
impl Unpin for GStreamerRender
impl UnwindSafe for GStreamerRender
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more