Trait servo::gl::Gl

source ·
pub trait Gl {
Show 228 methods // Required methods fn get_type(&self) -> GlType; fn buffer_data_untyped( &self, target: u32, size: isize, data: *const c_void, usage: u32, ); fn buffer_sub_data_untyped( &self, target: u32, offset: isize, size: isize, data: *const c_void, ); fn map_buffer(&self, target: u32, access: u32) -> *mut c_void; fn map_buffer_range( &self, target: u32, offset: isize, length: isize, access: u32, ) -> *mut c_void; fn unmap_buffer(&self, target: u32) -> u8; fn tex_buffer(&self, target: u32, internal_format: u32, buffer: u32); fn shader_source(&self, shader: u32, strings: &[&[u8]]); fn read_buffer(&self, mode: u32); fn read_pixels_into_buffer( &self, x: i32, y: i32, width: i32, height: i32, format: u32, pixel_type: u32, dst_buffer: &mut [u8], ); fn read_pixels( &self, x: i32, y: i32, width: i32, height: i32, format: u32, pixel_type: u32, ) -> Vec<u8> ; unsafe fn read_pixels_into_pbo( &self, x: i32, y: i32, width: i32, height: i32, format: u32, pixel_type: u32, ); fn sample_coverage(&self, value: f32, invert: bool); fn polygon_offset(&self, factor: f32, units: f32); fn pixel_store_i(&self, name: u32, param: i32); fn gen_buffers(&self, n: i32) -> Vec<u32>; fn gen_renderbuffers(&self, n: i32) -> Vec<u32>; fn gen_framebuffers(&self, n: i32) -> Vec<u32>; fn gen_textures(&self, n: i32) -> Vec<u32>; fn gen_vertex_arrays(&self, n: i32) -> Vec<u32>; fn gen_vertex_arrays_apple(&self, n: i32) -> Vec<u32>; fn gen_queries(&self, n: i32) -> Vec<u32>; fn begin_query(&self, target: u32, id: u32); fn end_query(&self, target: u32); fn query_counter(&self, id: u32, target: u32); fn get_query_object_iv(&self, id: u32, pname: u32) -> i32; fn get_query_object_uiv(&self, id: u32, pname: u32) -> u32; fn get_query_object_i64v(&self, id: u32, pname: u32) -> i64; fn get_query_object_ui64v(&self, id: u32, pname: u32) -> u64; fn delete_queries(&self, queries: &[u32]); fn delete_vertex_arrays(&self, vertex_arrays: &[u32]); fn delete_vertex_arrays_apple(&self, vertex_arrays: &[u32]); fn delete_buffers(&self, buffers: &[u32]); fn delete_renderbuffers(&self, renderbuffers: &[u32]); fn delete_framebuffers(&self, framebuffers: &[u32]); fn delete_textures(&self, textures: &[u32]); fn framebuffer_renderbuffer( &self, target: u32, attachment: u32, renderbuffertarget: u32, renderbuffer: u32, ); fn renderbuffer_storage( &self, target: u32, internalformat: u32, width: i32, height: i32, ); fn depth_func(&self, func: u32); fn active_texture(&self, texture: u32); fn attach_shader(&self, program: u32, shader: u32); fn bind_attrib_location(&self, program: u32, index: u32, name: &str); unsafe fn get_uniform_iv( &self, program: u32, location: i32, result: &mut [i32], ); unsafe fn get_uniform_fv( &self, program: u32, location: i32, result: &mut [f32], ); fn get_uniform_block_index(&self, program: u32, name: &str) -> u32; fn get_uniform_indices(&self, program: u32, names: &[&str]) -> Vec<u32>; fn bind_buffer_base(&self, target: u32, index: u32, buffer: u32); fn bind_buffer_range( &self, target: u32, index: u32, buffer: u32, offset: isize, size: isize, ); fn uniform_block_binding( &self, program: u32, uniform_block_index: u32, uniform_block_binding: u32, ); fn bind_buffer(&self, target: u32, buffer: u32); fn bind_vertex_array(&self, vao: u32); fn bind_vertex_array_apple(&self, vao: u32); fn bind_renderbuffer(&self, target: u32, renderbuffer: u32); fn bind_framebuffer(&self, target: u32, framebuffer: u32); fn bind_texture(&self, target: u32, texture: u32); fn bind_vertex_buffer( &self, binding_index: u32, buffer: u32, offset: isize, stride: i32, ); fn draw_buffers(&self, bufs: &[u32]); fn tex_image_2d( &self, target: u32, level: i32, internal_format: i32, width: i32, height: i32, border: i32, format: u32, ty: u32, opt_data: Option<&[u8]>, ); fn compressed_tex_image_2d( &self, target: u32, level: i32, internal_format: u32, width: i32, height: i32, border: i32, data: &[u8], ); fn compressed_tex_sub_image_2d( &self, target: u32, level: i32, xoffset: i32, yoffset: i32, width: i32, height: i32, format: u32, data: &[u8], ); fn tex_image_3d( &self, target: u32, level: i32, internal_format: i32, width: i32, height: i32, depth: i32, border: i32, format: u32, ty: u32, opt_data: Option<&[u8]>, ); fn copy_tex_image_2d( &self, target: u32, level: i32, internal_format: u32, x: i32, y: i32, width: i32, height: i32, border: i32, ); fn copy_tex_sub_image_2d( &self, target: u32, level: i32, xoffset: i32, yoffset: i32, x: i32, y: i32, width: i32, height: i32, ); fn copy_tex_sub_image_3d( &self, target: u32, level: i32, xoffset: i32, yoffset: i32, zoffset: i32, x: i32, y: i32, width: i32, height: i32, ); fn tex_sub_image_2d( &self, target: u32, level: i32, xoffset: i32, yoffset: i32, width: i32, height: i32, format: u32, ty: u32, data: &[u8], ); fn tex_sub_image_2d_pbo( &self, target: u32, level: i32, xoffset: i32, yoffset: i32, width: i32, height: i32, format: u32, ty: u32, offset: usize, ); fn tex_sub_image_3d( &self, target: u32, level: i32, xoffset: i32, yoffset: i32, zoffset: i32, width: i32, height: i32, depth: i32, format: u32, ty: u32, data: &[u8], ); fn tex_sub_image_3d_pbo( &self, target: u32, level: i32, xoffset: i32, yoffset: i32, zoffset: i32, width: i32, height: i32, depth: i32, format: u32, ty: u32, offset: usize, ); fn tex_storage_2d( &self, target: u32, levels: i32, internal_format: u32, width: i32, height: i32, ); fn tex_storage_3d( &self, target: u32, levels: i32, internal_format: u32, width: i32, height: i32, depth: i32, ); fn get_tex_image_into_buffer( &self, target: u32, level: i32, format: u32, ty: u32, output: &mut [u8], ); unsafe fn copy_image_sub_data( &self, src_name: u32, src_target: u32, src_level: i32, src_x: i32, src_y: i32, src_z: i32, dst_name: u32, dst_target: u32, dst_level: i32, dst_x: i32, dst_y: i32, dst_z: i32, src_width: i32, src_height: i32, src_depth: i32, ); fn invalidate_framebuffer(&self, target: u32, attachments: &[u32]); fn invalidate_sub_framebuffer( &self, target: u32, attachments: &[u32], xoffset: i32, yoffset: i32, width: i32, height: i32, ); unsafe fn get_integer_v(&self, name: u32, result: &mut [i32]); unsafe fn get_integer_64v(&self, name: u32, result: &mut [i64]); unsafe fn get_integer_iv(&self, name: u32, index: u32, result: &mut [i32]); unsafe fn get_integer_64iv(&self, name: u32, index: u32, result: &mut [i64]); unsafe fn get_boolean_v(&self, name: u32, result: &mut [u8]); unsafe fn get_float_v(&self, name: u32, result: &mut [f32]); fn get_framebuffer_attachment_parameter_iv( &self, target: u32, attachment: u32, pname: u32, ) -> i32; fn get_renderbuffer_parameter_iv(&self, target: u32, pname: u32) -> i32; fn get_tex_parameter_iv(&self, target: u32, name: u32) -> i32; fn get_tex_parameter_fv(&self, target: u32, name: u32) -> f32; fn tex_parameter_i(&self, target: u32, pname: u32, param: i32); fn tex_parameter_f(&self, target: u32, pname: u32, param: f32); fn framebuffer_texture_2d( &self, target: u32, attachment: u32, textarget: u32, texture: u32, level: i32, ); fn framebuffer_texture_layer( &self, target: u32, attachment: u32, texture: u32, level: i32, layer: i32, ); fn blit_framebuffer( &self, src_x0: i32, src_y0: i32, src_x1: i32, src_y1: i32, dst_x0: i32, dst_y0: i32, dst_x1: i32, dst_y1: i32, mask: u32, filter: u32, ); fn vertex_attrib_4f(&self, index: u32, x: f32, y: f32, z: f32, w: f32); fn vertex_attrib_binding(&self, attrib_index: u32, binding_index: u32); fn vertex_attrib_pointer_f32( &self, index: u32, size: i32, normalized: bool, stride: i32, offset: u32, ); fn vertex_attrib_pointer( &self, index: u32, size: i32, type_: u32, normalized: bool, stride: i32, offset: u32, ); fn vertex_attrib_i_pointer( &self, index: u32, size: i32, type_: u32, stride: i32, offset: u32, ); fn vertex_attrib_divisor(&self, index: u32, divisor: u32); fn vertex_attrib_format( &self, attrib_index: u32, size: i32, type_: u32, normalized: bool, relative_offset: u32, ); fn vertex_attrib_i_format( &self, attrib_index: u32, size: i32, type_: u32, relative_offset: u32, ); fn vertex_binding_divisor(&self, binding_index: u32, divisor: u32); fn viewport(&self, x: i32, y: i32, width: i32, height: i32); fn scissor(&self, x: i32, y: i32, width: i32, height: i32); fn line_width(&self, width: f32); fn use_program(&self, program: u32); fn validate_program(&self, program: u32); fn draw_arrays(&self, mode: u32, first: i32, count: i32); fn draw_arrays_instanced( &self, mode: u32, first: i32, count: i32, primcount: i32, ); fn draw_elements( &self, mode: u32, count: i32, element_type: u32, indices_offset: u32, ); fn draw_elements_instanced( &self, mode: u32, count: i32, element_type: u32, indices_offset: u32, primcount: i32, ); fn blend_color(&self, r: f32, g: f32, b: f32, a: f32); fn blend_func(&self, sfactor: u32, dfactor: u32); fn blend_func_separate( &self, src_rgb: u32, dest_rgb: u32, src_alpha: u32, dest_alpha: u32, ); fn blend_equation(&self, mode: u32); fn blend_equation_separate(&self, mode_rgb: u32, mode_alpha: u32); fn color_mask(&self, r: bool, g: bool, b: bool, a: bool); fn cull_face(&self, mode: u32); fn front_face(&self, mode: u32); fn enable(&self, cap: u32); fn disable(&self, cap: u32); fn hint(&self, param_name: u32, param_val: u32); fn is_enabled(&self, cap: u32) -> u8; fn is_shader(&self, shader: u32) -> u8; fn is_texture(&self, texture: u32) -> u8; fn is_framebuffer(&self, framebuffer: u32) -> u8; fn is_renderbuffer(&self, renderbuffer: u32) -> u8; fn check_frame_buffer_status(&self, target: u32) -> u32; fn enable_vertex_attrib_array(&self, index: u32); fn disable_vertex_attrib_array(&self, index: u32); fn uniform_1f(&self, location: i32, v0: f32); fn uniform_1fv(&self, location: i32, values: &[f32]); fn uniform_1i(&self, location: i32, v0: i32); fn uniform_1iv(&self, location: i32, values: &[i32]); fn uniform_1ui(&self, location: i32, v0: u32); fn uniform_2f(&self, location: i32, v0: f32, v1: f32); fn uniform_2fv(&self, location: i32, values: &[f32]); fn uniform_2i(&self, location: i32, v0: i32, v1: i32); fn uniform_2iv(&self, location: i32, values: &[i32]); fn uniform_2ui(&self, location: i32, v0: u32, v1: u32); fn uniform_3f(&self, location: i32, v0: f32, v1: f32, v2: f32); fn uniform_3fv(&self, location: i32, values: &[f32]); fn uniform_3i(&self, location: i32, v0: i32, v1: i32, v2: i32); fn uniform_3iv(&self, location: i32, values: &[i32]); fn uniform_3ui(&self, location: i32, v0: u32, v1: u32, v2: u32); fn uniform_4f(&self, location: i32, x: f32, y: f32, z: f32, w: f32); fn uniform_4i(&self, location: i32, x: i32, y: i32, z: i32, w: i32); fn uniform_4iv(&self, location: i32, values: &[i32]); fn uniform_4ui(&self, location: i32, x: u32, y: u32, z: u32, w: u32); fn uniform_4fv(&self, location: i32, values: &[f32]); fn uniform_matrix_2fv(&self, location: i32, transpose: bool, value: &[f32]); fn uniform_matrix_3fv(&self, location: i32, transpose: bool, value: &[f32]); fn uniform_matrix_4fv(&self, location: i32, transpose: bool, value: &[f32]); fn depth_mask(&self, flag: bool); fn depth_range(&self, near: f64, far: f64); fn get_active_attrib(&self, program: u32, index: u32) -> (i32, u32, String); fn get_active_uniform(&self, program: u32, index: u32) -> (i32, u32, String); fn get_active_uniforms_iv( &self, program: u32, indices: Vec<u32>, pname: u32, ) -> Vec<i32>; fn get_active_uniform_block_i( &self, program: u32, index: u32, pname: u32, ) -> i32; fn get_active_uniform_block_iv( &self, program: u32, index: u32, pname: u32, ) -> Vec<i32>; fn get_active_uniform_block_name(&self, program: u32, index: u32) -> String; fn get_attrib_location(&self, program: u32, name: &str) -> i32; fn get_frag_data_location(&self, program: u32, name: &str) -> i32; fn get_uniform_location(&self, program: u32, name: &str) -> i32; fn get_program_info_log(&self, program: u32) -> String; unsafe fn get_program_iv( &self, program: u32, pname: u32, result: &mut [i32], ); fn get_program_binary(&self, program: u32) -> (Vec<u8>, u32); fn program_binary(&self, program: u32, format: u32, binary: &[u8]); fn program_parameter_i(&self, program: u32, pname: u32, value: i32); unsafe fn get_vertex_attrib_iv( &self, index: u32, pname: u32, result: &mut [i32], ); unsafe fn get_vertex_attrib_fv( &self, index: u32, pname: u32, result: &mut [f32], ); fn get_vertex_attrib_pointer_v(&self, index: u32, pname: u32) -> isize; fn get_buffer_parameter_iv(&self, target: u32, pname: u32) -> i32; fn get_shader_info_log(&self, shader: u32) -> String; fn get_string(&self, which: u32) -> String; fn get_string_i(&self, which: u32, index: u32) -> String; unsafe fn get_shader_iv(&self, shader: u32, pname: u32, result: &mut [i32]); fn get_shader_precision_format( &self, shader_type: u32, precision_type: u32, ) -> (i32, i32, i32); fn compile_shader(&self, shader: u32); fn create_program(&self) -> u32; fn delete_program(&self, program: u32); fn create_shader(&self, shader_type: u32) -> u32; fn delete_shader(&self, shader: u32); fn detach_shader(&self, program: u32, shader: u32); fn link_program(&self, program: u32); fn clear_color(&self, r: f32, g: f32, b: f32, a: f32); fn clear(&self, buffer_mask: u32); fn clear_depth(&self, depth: f64); fn clear_stencil(&self, s: i32); fn flush(&self); fn finish(&self); fn get_error(&self) -> u32; fn stencil_mask(&self, mask: u32); fn stencil_mask_separate(&self, face: u32, mask: u32); fn stencil_func(&self, func: u32, ref_: i32, mask: u32); fn stencil_func_separate(&self, face: u32, func: u32, ref_: i32, mask: u32); fn stencil_op(&self, sfail: u32, dpfail: u32, dppass: u32); fn stencil_op_separate( &self, face: u32, sfail: u32, dpfail: u32, dppass: u32, ); fn egl_image_target_texture2d_oes(&self, target: u32, image: *const c_void); fn egl_image_target_renderbuffer_storage_oes( &self, target: u32, image: *const c_void, ); fn generate_mipmap(&self, target: u32); fn insert_event_marker_ext(&self, message: &str); fn push_group_marker_ext(&self, message: &str); fn pop_group_marker_ext(&self); fn debug_message_insert_khr( &self, source: u32, type_: u32, id: u32, severity: u32, message: &str, ); fn push_debug_group_khr(&self, source: u32, id: u32, message: &str); fn pop_debug_group_khr(&self); fn fence_sync(&self, condition: u32, flags: u32) -> *const __GLsync; fn client_wait_sync( &self, sync: *const __GLsync, flags: u32, timeout: u64, ) -> u32; fn wait_sync(&self, sync: *const __GLsync, flags: u32, timeout: u64); fn delete_sync(&self, sync: *const __GLsync); fn texture_range_apple(&self, target: u32, data: &[u8]); fn gen_fences_apple(&self, n: i32) -> Vec<u32>; fn delete_fences_apple(&self, fences: &[u32]); fn set_fence_apple(&self, fence: u32); fn finish_fence_apple(&self, fence: u32); fn test_fence_apple(&self, fence: u32); fn test_object_apple(&self, object: u32, name: u32) -> u8; fn finish_object_apple(&self, object: u32, name: u32); fn blend_barrier_khr(&self); fn bind_frag_data_location_indexed( &self, program: u32, color_number: u32, index: u32, name: &str, ); fn get_frag_data_index(&self, program: u32, name: &str) -> i32; fn get_debug_messages(&self) -> Vec<DebugMessage>; fn provoking_vertex_angle(&self, mode: u32); fn copy_texture_chromium( &self, source_id: u32, source_level: i32, dest_target: u32, dest_id: u32, dest_level: i32, internal_format: i32, dest_type: u32, unpack_flip_y: u8, unpack_premultiply_alpha: u8, unpack_unmultiply_alpha: u8, ); fn copy_sub_texture_chromium( &self, source_id: u32, source_level: i32, dest_target: u32, dest_id: u32, dest_level: i32, x_offset: i32, y_offset: i32, x: i32, y: i32, width: i32, height: i32, unpack_flip_y: u8, unpack_premultiply_alpha: u8, unpack_unmultiply_alpha: u8, ); fn copy_texture_3d_angle( &self, source_id: u32, source_level: i32, dest_target: u32, dest_id: u32, dest_level: i32, internal_format: i32, dest_type: u32, unpack_flip_y: u8, unpack_premultiply_alpha: u8, unpack_unmultiply_alpha: u8, ); fn copy_sub_texture_3d_angle( &self, source_id: u32, source_level: i32, dest_target: u32, dest_id: u32, dest_level: i32, x_offset: i32, y_offset: i32, z_offset: i32, x: i32, y: i32, z: i32, width: i32, height: i32, depth: i32, unpack_flip_y: u8, unpack_premultiply_alpha: u8, unpack_unmultiply_alpha: u8, ); fn buffer_storage( &self, target: u32, size: isize, data: *const c_void, flags: u32, ); fn flush_mapped_buffer_range( &self, target: u32, offset: isize, length: isize, ); fn start_tiling_qcom( &self, x: u32, y: u32, width: u32, height: u32, preserve_mask: u32, ); fn end_tiling_qcom(&self, preserve_mask: u32);
}

Required Methods§

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fn get_type(&self) -> GlType

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fn buffer_data_untyped( &self, target: u32, size: isize, data: *const c_void, usage: u32, )

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fn buffer_sub_data_untyped( &self, target: u32, offset: isize, size: isize, data: *const c_void, )

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fn map_buffer(&self, target: u32, access: u32) -> *mut c_void

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fn map_buffer_range( &self, target: u32, offset: isize, length: isize, access: u32, ) -> *mut c_void

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fn unmap_buffer(&self, target: u32) -> u8

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fn tex_buffer(&self, target: u32, internal_format: u32, buffer: u32)

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fn shader_source(&self, shader: u32, strings: &[&[u8]])

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fn read_buffer(&self, mode: u32)

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fn read_pixels_into_buffer( &self, x: i32, y: i32, width: i32, height: i32, format: u32, pixel_type: u32, dst_buffer: &mut [u8], )

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fn read_pixels( &self, x: i32, y: i32, width: i32, height: i32, format: u32, pixel_type: u32, ) -> Vec<u8>

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unsafe fn read_pixels_into_pbo( &self, x: i32, y: i32, width: i32, height: i32, format: u32, pixel_type: u32, )

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fn sample_coverage(&self, value: f32, invert: bool)

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fn polygon_offset(&self, factor: f32, units: f32)

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fn pixel_store_i(&self, name: u32, param: i32)

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fn gen_buffers(&self, n: i32) -> Vec<u32>

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fn gen_renderbuffers(&self, n: i32) -> Vec<u32>

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fn gen_framebuffers(&self, n: i32) -> Vec<u32>

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fn gen_textures(&self, n: i32) -> Vec<u32>

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fn gen_vertex_arrays(&self, n: i32) -> Vec<u32>

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fn gen_vertex_arrays_apple(&self, n: i32) -> Vec<u32>

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fn gen_queries(&self, n: i32) -> Vec<u32>

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fn begin_query(&self, target: u32, id: u32)

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fn end_query(&self, target: u32)

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fn query_counter(&self, id: u32, target: u32)

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fn get_query_object_iv(&self, id: u32, pname: u32) -> i32

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fn get_query_object_uiv(&self, id: u32, pname: u32) -> u32

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fn get_query_object_i64v(&self, id: u32, pname: u32) -> i64

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fn get_query_object_ui64v(&self, id: u32, pname: u32) -> u64

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fn delete_queries(&self, queries: &[u32])

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fn delete_vertex_arrays(&self, vertex_arrays: &[u32])

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fn delete_vertex_arrays_apple(&self, vertex_arrays: &[u32])

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fn delete_buffers(&self, buffers: &[u32])

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fn delete_renderbuffers(&self, renderbuffers: &[u32])

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fn delete_framebuffers(&self, framebuffers: &[u32])

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fn delete_textures(&self, textures: &[u32])

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fn framebuffer_renderbuffer( &self, target: u32, attachment: u32, renderbuffertarget: u32, renderbuffer: u32, )

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fn renderbuffer_storage( &self, target: u32, internalformat: u32, width: i32, height: i32, )

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fn depth_func(&self, func: u32)

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fn active_texture(&self, texture: u32)

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fn attach_shader(&self, program: u32, shader: u32)

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fn bind_attrib_location(&self, program: u32, index: u32, name: &str)

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unsafe fn get_uniform_iv(&self, program: u32, location: i32, result: &mut [i32])

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unsafe fn get_uniform_fv(&self, program: u32, location: i32, result: &mut [f32])

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fn get_uniform_block_index(&self, program: u32, name: &str) -> u32

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fn get_uniform_indices(&self, program: u32, names: &[&str]) -> Vec<u32>

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fn bind_buffer_base(&self, target: u32, index: u32, buffer: u32)

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fn bind_buffer_range( &self, target: u32, index: u32, buffer: u32, offset: isize, size: isize, )

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fn uniform_block_binding( &self, program: u32, uniform_block_index: u32, uniform_block_binding: u32, )

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fn bind_buffer(&self, target: u32, buffer: u32)

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fn bind_vertex_array(&self, vao: u32)

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fn bind_vertex_array_apple(&self, vao: u32)

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fn bind_renderbuffer(&self, target: u32, renderbuffer: u32)

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fn bind_framebuffer(&self, target: u32, framebuffer: u32)

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fn bind_texture(&self, target: u32, texture: u32)

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fn bind_vertex_buffer( &self, binding_index: u32, buffer: u32, offset: isize, stride: i32, )

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fn draw_buffers(&self, bufs: &[u32])

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fn tex_image_2d( &self, target: u32, level: i32, internal_format: i32, width: i32, height: i32, border: i32, format: u32, ty: u32, opt_data: Option<&[u8]>, )

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fn compressed_tex_image_2d( &self, target: u32, level: i32, internal_format: u32, width: i32, height: i32, border: i32, data: &[u8], )

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fn compressed_tex_sub_image_2d( &self, target: u32, level: i32, xoffset: i32, yoffset: i32, width: i32, height: i32, format: u32, data: &[u8], )

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fn tex_image_3d( &self, target: u32, level: i32, internal_format: i32, width: i32, height: i32, depth: i32, border: i32, format: u32, ty: u32, opt_data: Option<&[u8]>, )

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fn copy_tex_image_2d( &self, target: u32, level: i32, internal_format: u32, x: i32, y: i32, width: i32, height: i32, border: i32, )

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fn copy_tex_sub_image_2d( &self, target: u32, level: i32, xoffset: i32, yoffset: i32, x: i32, y: i32, width: i32, height: i32, )

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fn copy_tex_sub_image_3d( &self, target: u32, level: i32, xoffset: i32, yoffset: i32, zoffset: i32, x: i32, y: i32, width: i32, height: i32, )

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fn tex_sub_image_2d( &self, target: u32, level: i32, xoffset: i32, yoffset: i32, width: i32, height: i32, format: u32, ty: u32, data: &[u8], )

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fn tex_sub_image_2d_pbo( &self, target: u32, level: i32, xoffset: i32, yoffset: i32, width: i32, height: i32, format: u32, ty: u32, offset: usize, )

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fn tex_sub_image_3d( &self, target: u32, level: i32, xoffset: i32, yoffset: i32, zoffset: i32, width: i32, height: i32, depth: i32, format: u32, ty: u32, data: &[u8], )

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fn tex_sub_image_3d_pbo( &self, target: u32, level: i32, xoffset: i32, yoffset: i32, zoffset: i32, width: i32, height: i32, depth: i32, format: u32, ty: u32, offset: usize, )

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fn tex_storage_2d( &self, target: u32, levels: i32, internal_format: u32, width: i32, height: i32, )

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fn tex_storage_3d( &self, target: u32, levels: i32, internal_format: u32, width: i32, height: i32, depth: i32, )

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fn get_tex_image_into_buffer( &self, target: u32, level: i32, format: u32, ty: u32, output: &mut [u8], )

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unsafe fn copy_image_sub_data( &self, src_name: u32, src_target: u32, src_level: i32, src_x: i32, src_y: i32, src_z: i32, dst_name: u32, dst_target: u32, dst_level: i32, dst_x: i32, dst_y: i32, dst_z: i32, src_width: i32, src_height: i32, src_depth: i32, )

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fn invalidate_framebuffer(&self, target: u32, attachments: &[u32])

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fn invalidate_sub_framebuffer( &self, target: u32, attachments: &[u32], xoffset: i32, yoffset: i32, width: i32, height: i32, )

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unsafe fn get_integer_v(&self, name: u32, result: &mut [i32])

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unsafe fn get_integer_64v(&self, name: u32, result: &mut [i64])

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unsafe fn get_integer_iv(&self, name: u32, index: u32, result: &mut [i32])

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unsafe fn get_integer_64iv(&self, name: u32, index: u32, result: &mut [i64])

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unsafe fn get_boolean_v(&self, name: u32, result: &mut [u8])

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unsafe fn get_float_v(&self, name: u32, result: &mut [f32])

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fn get_framebuffer_attachment_parameter_iv( &self, target: u32, attachment: u32, pname: u32, ) -> i32

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fn get_renderbuffer_parameter_iv(&self, target: u32, pname: u32) -> i32

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fn get_tex_parameter_iv(&self, target: u32, name: u32) -> i32

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fn get_tex_parameter_fv(&self, target: u32, name: u32) -> f32

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fn tex_parameter_i(&self, target: u32, pname: u32, param: i32)

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fn tex_parameter_f(&self, target: u32, pname: u32, param: f32)

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fn framebuffer_texture_2d( &self, target: u32, attachment: u32, textarget: u32, texture: u32, level: i32, )

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fn framebuffer_texture_layer( &self, target: u32, attachment: u32, texture: u32, level: i32, layer: i32, )

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fn blit_framebuffer( &self, src_x0: i32, src_y0: i32, src_x1: i32, src_y1: i32, dst_x0: i32, dst_y0: i32, dst_x1: i32, dst_y1: i32, mask: u32, filter: u32, )

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fn vertex_attrib_4f(&self, index: u32, x: f32, y: f32, z: f32, w: f32)

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fn vertex_attrib_binding(&self, attrib_index: u32, binding_index: u32)

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fn vertex_attrib_pointer_f32( &self, index: u32, size: i32, normalized: bool, stride: i32, offset: u32, )

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fn vertex_attrib_pointer( &self, index: u32, size: i32, type_: u32, normalized: bool, stride: i32, offset: u32, )

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fn vertex_attrib_i_pointer( &self, index: u32, size: i32, type_: u32, stride: i32, offset: u32, )

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fn vertex_attrib_divisor(&self, index: u32, divisor: u32)

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fn vertex_attrib_format( &self, attrib_index: u32, size: i32, type_: u32, normalized: bool, relative_offset: u32, )

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fn vertex_attrib_i_format( &self, attrib_index: u32, size: i32, type_: u32, relative_offset: u32, )

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fn vertex_binding_divisor(&self, binding_index: u32, divisor: u32)

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fn viewport(&self, x: i32, y: i32, width: i32, height: i32)

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fn scissor(&self, x: i32, y: i32, width: i32, height: i32)

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fn line_width(&self, width: f32)

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fn use_program(&self, program: u32)

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fn validate_program(&self, program: u32)

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fn draw_arrays(&self, mode: u32, first: i32, count: i32)

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fn draw_arrays_instanced( &self, mode: u32, first: i32, count: i32, primcount: i32, )

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fn draw_elements( &self, mode: u32, count: i32, element_type: u32, indices_offset: u32, )

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fn draw_elements_instanced( &self, mode: u32, count: i32, element_type: u32, indices_offset: u32, primcount: i32, )

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fn blend_color(&self, r: f32, g: f32, b: f32, a: f32)

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fn blend_func(&self, sfactor: u32, dfactor: u32)

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fn blend_func_separate( &self, src_rgb: u32, dest_rgb: u32, src_alpha: u32, dest_alpha: u32, )

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fn blend_equation(&self, mode: u32)

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fn blend_equation_separate(&self, mode_rgb: u32, mode_alpha: u32)

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fn color_mask(&self, r: bool, g: bool, b: bool, a: bool)

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fn cull_face(&self, mode: u32)

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fn front_face(&self, mode: u32)

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fn enable(&self, cap: u32)

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fn disable(&self, cap: u32)

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fn hint(&self, param_name: u32, param_val: u32)

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fn is_enabled(&self, cap: u32) -> u8

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fn is_shader(&self, shader: u32) -> u8

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fn is_texture(&self, texture: u32) -> u8

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fn is_framebuffer(&self, framebuffer: u32) -> u8

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fn is_renderbuffer(&self, renderbuffer: u32) -> u8

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fn check_frame_buffer_status(&self, target: u32) -> u32

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fn enable_vertex_attrib_array(&self, index: u32)

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fn disable_vertex_attrib_array(&self, index: u32)

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fn uniform_1f(&self, location: i32, v0: f32)

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fn uniform_1fv(&self, location: i32, values: &[f32])

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fn uniform_1i(&self, location: i32, v0: i32)

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fn uniform_1iv(&self, location: i32, values: &[i32])

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fn uniform_1ui(&self, location: i32, v0: u32)

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fn uniform_2f(&self, location: i32, v0: f32, v1: f32)

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fn uniform_2fv(&self, location: i32, values: &[f32])

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fn uniform_2i(&self, location: i32, v0: i32, v1: i32)

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fn uniform_2iv(&self, location: i32, values: &[i32])

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fn uniform_2ui(&self, location: i32, v0: u32, v1: u32)

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fn uniform_3f(&self, location: i32, v0: f32, v1: f32, v2: f32)

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fn uniform_3fv(&self, location: i32, values: &[f32])

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fn uniform_3i(&self, location: i32, v0: i32, v1: i32, v2: i32)

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fn uniform_3iv(&self, location: i32, values: &[i32])

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fn uniform_3ui(&self, location: i32, v0: u32, v1: u32, v2: u32)

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fn uniform_4f(&self, location: i32, x: f32, y: f32, z: f32, w: f32)

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fn uniform_4i(&self, location: i32, x: i32, y: i32, z: i32, w: i32)

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fn uniform_4iv(&self, location: i32, values: &[i32])

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fn uniform_4ui(&self, location: i32, x: u32, y: u32, z: u32, w: u32)

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fn uniform_4fv(&self, location: i32, values: &[f32])

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fn uniform_matrix_2fv(&self, location: i32, transpose: bool, value: &[f32])

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fn uniform_matrix_3fv(&self, location: i32, transpose: bool, value: &[f32])

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fn uniform_matrix_4fv(&self, location: i32, transpose: bool, value: &[f32])

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fn depth_mask(&self, flag: bool)

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fn depth_range(&self, near: f64, far: f64)

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fn get_active_attrib(&self, program: u32, index: u32) -> (i32, u32, String)

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fn get_active_uniform(&self, program: u32, index: u32) -> (i32, u32, String)

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fn get_active_uniforms_iv( &self, program: u32, indices: Vec<u32>, pname: u32, ) -> Vec<i32>

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fn get_active_uniform_block_i( &self, program: u32, index: u32, pname: u32, ) -> i32

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fn get_active_uniform_block_iv( &self, program: u32, index: u32, pname: u32, ) -> Vec<i32>

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fn get_active_uniform_block_name(&self, program: u32, index: u32) -> String

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fn get_attrib_location(&self, program: u32, name: &str) -> i32

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fn get_frag_data_location(&self, program: u32, name: &str) -> i32

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fn get_uniform_location(&self, program: u32, name: &str) -> i32

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fn get_program_info_log(&self, program: u32) -> String

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unsafe fn get_program_iv(&self, program: u32, pname: u32, result: &mut [i32])

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fn get_program_binary(&self, program: u32) -> (Vec<u8>, u32)

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fn program_binary(&self, program: u32, format: u32, binary: &[u8])

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fn program_parameter_i(&self, program: u32, pname: u32, value: i32)

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unsafe fn get_vertex_attrib_iv( &self, index: u32, pname: u32, result: &mut [i32], )

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unsafe fn get_vertex_attrib_fv( &self, index: u32, pname: u32, result: &mut [f32], )

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fn get_vertex_attrib_pointer_v(&self, index: u32, pname: u32) -> isize

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fn get_buffer_parameter_iv(&self, target: u32, pname: u32) -> i32

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fn get_shader_info_log(&self, shader: u32) -> String

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fn get_string(&self, which: u32) -> String

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fn get_string_i(&self, which: u32, index: u32) -> String

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unsafe fn get_shader_iv(&self, shader: u32, pname: u32, result: &mut [i32])

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fn get_shader_precision_format( &self, shader_type: u32, precision_type: u32, ) -> (i32, i32, i32)

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fn compile_shader(&self, shader: u32)

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fn create_program(&self) -> u32

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fn delete_program(&self, program: u32)

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fn create_shader(&self, shader_type: u32) -> u32

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fn delete_shader(&self, shader: u32)

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fn detach_shader(&self, program: u32, shader: u32)

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fn clear_color(&self, r: f32, g: f32, b: f32, a: f32)

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fn clear(&self, buffer_mask: u32)

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fn clear_depth(&self, depth: f64)

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fn clear_stencil(&self, s: i32)

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fn flush(&self)

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fn finish(&self)

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fn get_error(&self) -> u32

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fn stencil_mask(&self, mask: u32)

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fn stencil_mask_separate(&self, face: u32, mask: u32)

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fn stencil_func(&self, func: u32, ref_: i32, mask: u32)

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fn stencil_func_separate(&self, face: u32, func: u32, ref_: i32, mask: u32)

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fn stencil_op(&self, sfail: u32, dpfail: u32, dppass: u32)

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fn stencil_op_separate(&self, face: u32, sfail: u32, dpfail: u32, dppass: u32)

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fn egl_image_target_texture2d_oes(&self, target: u32, image: *const c_void)

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fn egl_image_target_renderbuffer_storage_oes( &self, target: u32, image: *const c_void, )

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fn generate_mipmap(&self, target: u32)

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fn insert_event_marker_ext(&self, message: &str)

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fn push_group_marker_ext(&self, message: &str)

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fn pop_group_marker_ext(&self)

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fn debug_message_insert_khr( &self, source: u32, type_: u32, id: u32, severity: u32, message: &str, )

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fn push_debug_group_khr(&self, source: u32, id: u32, message: &str)

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fn pop_debug_group_khr(&self)

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fn fence_sync(&self, condition: u32, flags: u32) -> *const __GLsync

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fn client_wait_sync( &self, sync: *const __GLsync, flags: u32, timeout: u64, ) -> u32

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fn wait_sync(&self, sync: *const __GLsync, flags: u32, timeout: u64)

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fn delete_sync(&self, sync: *const __GLsync)

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fn texture_range_apple(&self, target: u32, data: &[u8])

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fn gen_fences_apple(&self, n: i32) -> Vec<u32>

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fn delete_fences_apple(&self, fences: &[u32])

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fn set_fence_apple(&self, fence: u32)

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fn finish_fence_apple(&self, fence: u32)

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fn test_fence_apple(&self, fence: u32)

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fn test_object_apple(&self, object: u32, name: u32) -> u8

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fn finish_object_apple(&self, object: u32, name: u32)

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fn blend_barrier_khr(&self)

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fn bind_frag_data_location_indexed( &self, program: u32, color_number: u32, index: u32, name: &str, )

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fn get_frag_data_index(&self, program: u32, name: &str) -> i32

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fn get_debug_messages(&self) -> Vec<DebugMessage>

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fn provoking_vertex_angle(&self, mode: u32)

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fn copy_texture_chromium( &self, source_id: u32, source_level: i32, dest_target: u32, dest_id: u32, dest_level: i32, internal_format: i32, dest_type: u32, unpack_flip_y: u8, unpack_premultiply_alpha: u8, unpack_unmultiply_alpha: u8, )

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fn copy_sub_texture_chromium( &self, source_id: u32, source_level: i32, dest_target: u32, dest_id: u32, dest_level: i32, x_offset: i32, y_offset: i32, x: i32, y: i32, width: i32, height: i32, unpack_flip_y: u8, unpack_premultiply_alpha: u8, unpack_unmultiply_alpha: u8, )

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fn copy_texture_3d_angle( &self, source_id: u32, source_level: i32, dest_target: u32, dest_id: u32, dest_level: i32, internal_format: i32, dest_type: u32, unpack_flip_y: u8, unpack_premultiply_alpha: u8, unpack_unmultiply_alpha: u8, )

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fn copy_sub_texture_3d_angle( &self, source_id: u32, source_level: i32, dest_target: u32, dest_id: u32, dest_level: i32, x_offset: i32, y_offset: i32, z_offset: i32, x: i32, y: i32, z: i32, width: i32, height: i32, depth: i32, unpack_flip_y: u8, unpack_premultiply_alpha: u8, unpack_unmultiply_alpha: u8, )

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fn buffer_storage( &self, target: u32, size: isize, data: *const c_void, flags: u32, )

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fn flush_mapped_buffer_range(&self, target: u32, offset: isize, length: isize)

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fn start_tiling_qcom( &self, x: u32, y: u32, width: u32, height: u32, preserve_mask: u32, )

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fn end_tiling_qcom(&self, preserve_mask: u32)

Implementors§

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impl Gl for ErrorCheckingGl

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impl Gl for GlFns

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impl Gl for GlesFns

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impl<F> Gl for ErrorReactingGl<F>
where F: Fn(&dyn Gl, &str, u32),

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impl<F> Gl for ProfilingGl<F>
where F: Fn(&str, Duration),