Struct sctk_adwaita::AdwaitaFrame

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pub struct AdwaitaFrame<State> {
Show 18 fields pub(crate) base_surface: WlTyped<WlSurface, SurfaceData>, pub(crate) compositor: Arc<CompositorState>, pub(crate) subcompositor: Arc<SubcompositorState>, pub(crate) queue_handle: QueueHandle<State>, pub(crate) decorations: Option<DecorationParts>, pub(crate) pool: SlotPool, pub(crate) dirty: bool, pub(crate) should_sync: bool, pub(crate) scale_factor: u32, pub(crate) resizable: bool, pub(crate) buttons: Buttons, pub(crate) state: WindowState, pub(crate) wm_capabilities: WindowManagerCapabilities, pub(crate) mouse: MouseState, pub(crate) theme: ColorTheme, pub(crate) title: Option<String>, pub(crate) title_text: Option<TitleText>, pub(crate) shadow: Shadow,
}
Expand description

A simple set of decorations

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§base_surface: WlTyped<WlSurface, SurfaceData>

The base surface used to create the window.

§compositor: Arc<CompositorState>§subcompositor: Arc<SubcompositorState>

Subcompositor to create/drop subsurfaces ondemand.

§queue_handle: QueueHandle<State>

Queue handle to perform object creation.

§decorations: Option<DecorationParts>

The drawable decorations, None when hidden.

§pool: SlotPool

Memory pool to allocate the buffers for the decorations.

§dirty: bool

Whether the frame should be redrawn.

§should_sync: bool

Whether the drawing should be synced with the main surface.

§scale_factor: u32

Scale factor used for the surface.

§resizable: bool

Wether the frame is resizable.

§buttons: Buttons§state: WindowState§wm_capabilities: WindowManagerCapabilities§mouse: MouseState§theme: ColorTheme§title: Option<String>§title_text: Option<TitleText>§shadow: Shadow

Implementations§

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impl<State> AdwaitaFrame<State>

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pub fn new( base_surface: &impl WaylandSurface, shm: &Shm, compositor: Arc<CompositorState>, subcompositor: Arc<SubcompositorState>, queue_handle: QueueHandle<State>, frame_config: FrameConfig, ) -> Result<Self, Box<dyn Error>>

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pub fn set_config(&mut self, config: FrameConfig)

Update the current frame config.

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pub(crate) fn precise_location( &self, location: Location, decoration: &DecorationParts, x: f64, y: f64, ) -> Location

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pub(crate) fn redraw_inner(&mut self) -> Option<bool>

Trait Implementations§

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impl<State: Debug> Debug for AdwaitaFrame<State>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<State> DecorationsFrame for AdwaitaFrame<State>

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fn update_state(&mut self, state: WindowState)

Update the state of the frame. Read more
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fn update_wm_capabilities(&mut self, wm_capabilities: WindowManagerCapabilities)

Update the window manager capabilites. Read more
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fn set_hidden(&mut self, hidden: bool)

Set the frame as hidden. Read more
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fn set_resizable(&mut self, resizable: bool)

Mark the frame as resizable. Read more
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fn resize(&mut self, width: NonZeroU32, height: NonZeroU32)

Resize the window to the new size. Read more
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fn draw(&mut self) -> bool

Draw the decorations frame. Read more
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fn subtract_borders( &self, width: NonZeroU32, height: NonZeroU32, ) -> (Option<NonZeroU32>, Option<NonZeroU32>)

Subtract the borders from the given width and height. Read more
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fn add_borders(&self, width: u32, height: u32) -> (u32, u32)

Add the borders to the given width and height. Read more
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fn location(&self) -> (i32, i32)

Return the coordinates of the top-left corner of the borders relative to the content. Read more
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fn set_title(&mut self, title: impl Into<String>)

Set the frames title.
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fn on_click( &mut self, timestamp: Duration, click: FrameClick, pressed: bool, ) -> Option<FrameAction>

Emulate click on the decorations. Read more
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fn set_scaling_factor(&mut self, scale_factor: f64)

Set the scaling of the decorations frame. Read more
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fn click_point_moved( &mut self, _timestamp: Duration, surface: &ObjectId, x: f64, y: f64, ) -> Option<CursorIcon>

Emulate pointer moved event on the decorations frame. Read more
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fn click_point_left(&mut self)

All clicks left the decorations. Read more
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fn is_dirty(&self) -> bool

Whether the given frame is dirty and should be redrawn.
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fn is_hidden(&self) -> bool

Get the frame hidden state. Read more

Auto Trait Implementations§

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impl<State> Freeze for AdwaitaFrame<State>

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impl<State> !RefUnwindSafe for AdwaitaFrame<State>

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impl<State> Send for AdwaitaFrame<State>

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impl<State> Sync for AdwaitaFrame<State>

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impl<State> Unpin for AdwaitaFrame<State>

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impl<State> !UnwindSafe for AdwaitaFrame<State>

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

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fn into_any(self: Box<T>) -> Box<dyn Any>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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where T: Any + Send + Sync,

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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type Error = <U as TryFrom<T>>::Error

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