Struct sctk_adwaita::pointer::MouseState
source · pub(crate) struct MouseState {
pub location: Location,
position: (f64, f64),
last_normal_click: Option<Duration>,
}
Expand description
The state of the mouse input inside the decorations frame.
Fields§
§location: Location
§position: (f64, f64)
The surface local location inside the surface.
last_normal_click: Option<Duration>
The instant of the last click.
Implementations§
source§impl MouseState
impl MouseState
sourcepub fn click(
&mut self,
timestamp: Duration,
pressed: bool,
resizable: bool,
state: &WindowState,
wm_capabilities: &WindowManagerCapabilities,
) -> Option<FrameAction>
pub fn click( &mut self, timestamp: Duration, pressed: bool, resizable: bool, state: &WindowState, wm_capabilities: &WindowManagerCapabilities, ) -> Option<FrameAction>
The normal click on decorations frame was made.
sourcepub fn alternate_click(
&mut self,
pressed: bool,
wm_capabilities: &WindowManagerCapabilities,
) -> Option<FrameAction>
pub fn alternate_click( &mut self, pressed: bool, wm_capabilities: &WindowManagerCapabilities, ) -> Option<FrameAction>
Alternative click on decorations frame was made.
Trait Implementations§
source§impl Debug for MouseState
impl Debug for MouseState
source§impl Default for MouseState
impl Default for MouseState
source§fn default() -> MouseState
fn default() -> MouseState
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl Freeze for MouseState
impl RefUnwindSafe for MouseState
impl Send for MouseState
impl Sync for MouseState
impl Unpin for MouseState
impl UnwindSafe for MouseState
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
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Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
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generate &Any
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