pub trait GamepadHapticActuatorMethods<D: DomTypes> {
// Required methods
fn Effects(&self, cx: &mut JSContext, retval: MutableHandle<'_, Value>);
fn PlayEffect(
&self,
realm: &mut CurrentRealm<'_>,
type_: GamepadHapticEffectType,
params: &GamepadEffectParameters,
) -> <D::Promise as PromiseHelpers<D>>::StackRoot;
fn Reset(
&self,
realm: &mut CurrentRealm<'_>,
) -> <D::Promise as PromiseHelpers<D>>::StackRoot;
}