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GamepadHapticActuatorMethods

pub trait GamepadHapticActuatorMethods<D: DomTypes> {
    // Required methods
    fn Effects(&self, cx: &mut JSContext, retval: MutableHandle<'_, Value>);
    fn PlayEffect(
        &self,
        realm: &mut CurrentRealm<'_>,
        type_: GamepadHapticEffectType,
        params: &GamepadEffectParameters,
    ) -> <D::Promise as PromiseHelpers<D>>::StackRoot;
    fn Reset(
        &self,
        realm: &mut CurrentRealm<'_>,
    ) -> <D::Promise as PromiseHelpers<D>>::StackRoot;
}

Required Methods§

Source

fn Effects(&self, cx: &mut JSContext, retval: MutableHandle<'_, Value>)

Source

fn PlayEffect( &self, realm: &mut CurrentRealm<'_>, type_: GamepadHapticEffectType, params: &GamepadEffectParameters, ) -> <D::Promise as PromiseHelpers<D>>::StackRoot

Source

fn Reset( &self, realm: &mut CurrentRealm<'_>, ) -> <D::Promise as PromiseHelpers<D>>::StackRoot

Implementors§