pub type ApiRigidTransform = RigidTransform3D<f32, ApiSpace, ApiSpace>;

Aliased Type§

struct ApiRigidTransform {
    pub rotation: Rotation3D<f32, ApiSpace, ApiSpace>,
    pub translation: Vector3D<f32, ApiSpace>,
}

Fields§

§rotation: Rotation3D<f32, ApiSpace, ApiSpace>§translation: Vector3D<f32, ApiSpace>

Trait Implementations§

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impl<T, Src, Dst> PartialEq<RigidTransform3D<T, Src, Dst>> for RigidTransform3D<T, Src, Dst>where T: PartialEq<T>, Src: PartialEq<Src>, Dst: PartialEq<Dst>,

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fn eq(&self, other: &RigidTransform3D<T, Src, Dst>) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl<T, Src, Dst> Eq for RigidTransform3D<T, Src, Dst>where T: Eq, Src: Eq, Dst: Eq,