pub type ApiPose = RigidTransform3D<f32, ApiSpace, Native>;
Aliased Type§
struct ApiPose {
pub rotation: Rotation3D<f32, ApiSpace, Native>,
pub translation: Vector3D<f32, Native>,
}
Fields§
§rotation: Rotation3D<f32, ApiSpace, Native>
§translation: Vector3D<f32, Native>