pub type BaseTransform = RigidTransform3D<f32, Native, BaseSpace>;
Aliased Type§
struct BaseTransform {
pub rotation: Rotation3D<f32, Native, BaseSpace>,
pub translation: Vector3D<f32, BaseSpace>,
}
Fields§
§rotation: Rotation3D<f32, Native, BaseSpace>
§translation: Vector3D<f32, BaseSpace>