pub(crate) type BaseTransform = RigidTransform3D<f32, Native, BaseSpace>;Aliased Type§
#[repr(C)]pub(crate) struct BaseTransform {
pub rotation: Rotation3D<f32, Native, BaseSpace>,
pub translation: Vector3D<f32, BaseSpace>,
}Fields§
§rotation: Rotation3D<f32, Native, BaseSpace>§translation: Vector3D<f32, BaseSpace>