pub(crate) type ApiPose = RigidTransform3D<f32, ApiSpace, Native>;Aliased Type§
#[repr(C)]pub(crate) struct ApiPose {
pub rotation: Rotation3D<f32, ApiSpace, Native>,
pub translation: Vector3D<f32, Native>,
}Fields§
§rotation: Rotation3D<f32, ApiSpace, Native>§translation: Vector3D<f32, Native>