pub(crate) type GPUVertexAttribute = GPUVertexAttribute;
Aliased Type§
struct GPUVertexAttribute {
pub(crate) format: GPUVertexFormat,
pub(crate) offset: u64,
pub(crate) shaderLocation: u32,
}
Fields§
§format: GPUVertexFormat
§offset: u64
§shaderLocation: u32
Implementations
Source§impl GPUVertexAttribute
impl GPUVertexAttribute
pub(crate) fn new( cx: SafeJSContext, val: HandleValue<'_>, ) -> Result<ConversionResult<GPUVertexAttribute>, ()>
Source§impl GPUVertexAttribute
impl GPUVertexAttribute
pub(crate) unsafe fn to_jsobject( &self, cx: *mut JSContext, obj: MutableHandleObject<'_>, )
Trait Implementations
Source§impl FromJSValConvertible for GPUVertexAttribute
impl FromJSValConvertible for GPUVertexAttribute
Source§unsafe fn from_jsval(
cx: *mut JSContext,
value: HandleValue<'_>,
_option: (),
) -> Result<ConversionResult<GPUVertexAttribute>, ()>
unsafe fn from_jsval( cx: *mut JSContext, value: HandleValue<'_>, _option: (), ) -> Result<ConversionResult<GPUVertexAttribute>, ()>
Convert
val
to type Self
.
Optional configuration of type T
can be passed as the option
argument.
If it returns Err(())
, a JSAPI exception is pending.
If it returns Ok(Failure(reason))
, there is no pending JSAPI exception.