pub(crate) type WebGLContextAttributes = WebGLContextAttributes;
Aliased Type§
struct WebGLContextAttributes {
pub alpha: bool,
pub antialias: bool,
pub depth: bool,
pub failIfMajorPerformanceCaveat: bool,
pub preferLowPowerToHighPerformance: bool,
pub premultipliedAlpha: bool,
pub preserveDrawingBuffer: bool,
pub stencil: bool,
}
Fields§
§alpha: bool
§antialias: bool
§depth: bool
§failIfMajorPerformanceCaveat: bool
§preferLowPowerToHighPerformance: bool
§premultipliedAlpha: bool
§preserveDrawingBuffer: bool
§stencil: bool
Implementations
Source§impl WebGLContextAttributes
impl WebGLContextAttributes
pub unsafe fn to_jsobject( &self, cx: *mut JSContext, obj: MutableHandle<'_, *mut JSObject>, )
Source§impl WebGLContextAttributes
impl WebGLContextAttributes
pub fn empty() -> WebGLContextAttributes
pub fn new( cx: JSContext, val: Handle<'_, Value>, ) -> Result<ConversionResult<WebGLContextAttributes>, ()>
Trait Implementations
Source§impl Convert<GLContextAttributes> for WebGLContextAttributes
impl Convert<GLContextAttributes> for WebGLContextAttributes
fn convert(self) -> GLContextAttributes
Source§impl Default for WebGLContextAttributes
impl Default for WebGLContextAttributes
Source§fn default() -> WebGLContextAttributes
fn default() -> WebGLContextAttributes
Returns the “default value” for a type. Read more
Source§impl FromJSValConvertible for WebGLContextAttributes
impl FromJSValConvertible for WebGLContextAttributes
Source§unsafe fn from_jsval(
cx: *mut JSContext,
value: Handle<'_, Value>,
_option: (),
) -> Result<ConversionResult<WebGLContextAttributes>, ()>
unsafe fn from_jsval( cx: *mut JSContext, value: Handle<'_, Value>, _option: (), ) -> Result<ConversionResult<WebGLContextAttributes>, ()>
Convert
val
to type Self
.
Optional configuration of type T
can be passed as the option
argument.
If it returns Err(())
, a JSAPI exception is pending.
If it returns Ok(Failure(reason))
, there is no pending JSAPI exception.