pub(crate) type GamepadEffectParameters = GamepadEffectParameters;
Aliased Type§
struct GamepadEffectParameters {
pub duration: u64,
pub leftTrigger: Finite<f64>,
pub rightTrigger: Finite<f64>,
pub startDelay: u64,
pub strongMagnitude: Finite<f64>,
pub weakMagnitude: Finite<f64>,
}
Fields§
§duration: u64
§leftTrigger: Finite<f64>
§rightTrigger: Finite<f64>
§startDelay: u64
§strongMagnitude: Finite<f64>
§weakMagnitude: Finite<f64>
Implementations
Source§impl GamepadEffectParameters
impl GamepadEffectParameters
pub fn empty() -> GamepadEffectParameters
pub fn new( cx: JSContext, val: Handle<'_, Value>, ) -> Result<ConversionResult<GamepadEffectParameters>, ()>
Source§impl GamepadEffectParameters
impl GamepadEffectParameters
pub unsafe fn to_jsobject( &self, cx: *mut JSContext, obj: MutableHandle<'_, *mut JSObject>, )
Trait Implementations
Source§impl Default for GamepadEffectParameters
impl Default for GamepadEffectParameters
Source§fn default() -> GamepadEffectParameters
fn default() -> GamepadEffectParameters
Returns the “default value” for a type. Read more
Source§impl FromJSValConvertible for GamepadEffectParameters
impl FromJSValConvertible for GamepadEffectParameters
Source§unsafe fn from_jsval(
cx: *mut JSContext,
value: Handle<'_, Value>,
_option: (),
) -> Result<ConversionResult<GamepadEffectParameters>, ()>
unsafe fn from_jsval( cx: *mut JSContext, value: Handle<'_, Value>, _option: (), ) -> Result<ConversionResult<GamepadEffectParameters>, ()>
Convert
val
to type Self
.
Optional configuration of type T
can be passed as the option
argument.
If it returns Err(())
, a JSAPI exception is pending.
If it returns Ok(Failure(reason))
, there is no pending JSAPI exception.