pub(crate) trait Activatable {
// Required methods
fn as_element(&self) -> ∈
fn is_instance_activatable(&self) -> bool;
fn activation_behavior(
&self,
cx: &mut JSContext,
event: &Event,
target: &EventTarget,
);
// Provided methods
fn legacy_pre_activation_behavior(
&self,
_cx: &mut JSContext,
) -> Option<InputActivationState> { ... }
fn legacy_canceled_activation_behavior(
&self,
_cx: &mut JSContext,
_state_before: Option<InputActivationState>,
) { ... }
fn enter_formal_activation_state(&self, no_gc: &NoGC) { ... }
fn exit_formal_activation_state(&self, no_gc: &NoGC) { ... }
}Expand description
Trait for elements with defined activation behavior
Required Methods§
fn as_element(&self) -> &Element
fn is_instance_activatable(&self) -> bool
fn activation_behavior( &self, cx: &mut JSContext, event: &Event, target: &EventTarget, )
Provided Methods§
Sourcefn legacy_pre_activation_behavior(
&self,
_cx: &mut JSContext,
) -> Option<InputActivationState>
fn legacy_pre_activation_behavior( &self, _cx: &mut JSContext, ) -> Option<InputActivationState>
Sourcefn legacy_canceled_activation_behavior(
&self,
_cx: &mut JSContext,
_state_before: Option<InputActivationState>,
)
fn legacy_canceled_activation_behavior( &self, _cx: &mut JSContext, _state_before: Option<InputActivationState>, )
Sourcefn enter_formal_activation_state(&self, no_gc: &NoGC)
fn enter_formal_activation_state(&self, no_gc: &NoGC)
fn exit_formal_activation_state(&self, no_gc: &NoGC)
Dyn Compatibility§
This trait is dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety".