struct IdStorage<T, S = RandomState> {
elements: Vec<Option<T>>,
upper_bound: usize,
removed_ids: IndexSet<usize, S>,
}Fields§
§elements: Vec<Option<T>>§upper_bound: usize§removed_ids: IndexSet<usize, S>Implementations§
Source§impl<T, S: BuildHasher> IdStorage<T, S>
impl<T, S: BuildHasher> IdStorage<T, S>
Trait Implementations§
Auto Trait Implementations§
impl<T, S> Freeze for IdStorage<T, S>where
S: Freeze,
impl<T, S> RefUnwindSafe for IdStorage<T, S>where
S: RefUnwindSafe,
T: RefUnwindSafe,
impl<T, S> Send for IdStorage<T, S>
impl<T, S> Sync for IdStorage<T, S>
impl<T, S> Unpin for IdStorage<T, S>
impl<T, S> UnsafeUnpin for IdStorage<T, S>where
S: UnsafeUnpin,
impl<T, S> UnwindSafe for IdStorage<T, S>where
S: UnwindSafe,
T: UnwindSafe,
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more