Struct mozangle::shaders::ShaderValidator

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pub struct ShaderValidator {
    handle: ShHandle,
}

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§handle: ShHandle

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impl ShaderValidator

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pub fn new( shader_type: u32, spec: ShaderSpec, output: Output, resources: &BuiltInResources, ) -> Option<ShaderValidator>

Create a new ShaderValidator instance NB: To call this you should have called first initialize()

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pub fn for_webgl( shader_type: u32, output: Output, resources: &BuiltInResources, ) -> Option<ShaderValidator>

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pub fn for_webgl2( shader_type: u32, output: Output, resources: &BuiltInResources, ) -> Option<ShaderValidator>

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pub fn compile( &self, strings: &[&str], options: ShCompileOptions, ) -> Result<(), &'static str>

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pub fn object_code(&self) -> String

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pub fn info_log(&self) -> String

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pub fn compile_and_translate( &self, strings: &[&str], ) -> Result<String, &'static str>

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pub fn uniform_name_map(&self) -> HashMap<String, String>

Returns a map from uniform name in the original shader to uniform name in the compiled shader.

The map can be empty if the SH_VARIABLES option wasn’t specified.

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pub fn get_num_unpacked_varying_vectors(&self) -> i32

Trait Implementations§

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impl Drop for ShaderValidator

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fn drop(&mut self)

Executes the destructor for this type. Read more

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impl<T> Any for T
where T: 'static + ?Sized,

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impl<T, U> TryFrom<U> for T
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type Error = Infallible

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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

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