Struct layout_2020::fragment_tree::box_fragment::BoxFragment

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pub(crate) struct BoxFragment {
Show 14 fields pub base: BaseFragment, pub style: Arc<ComputedValues>, pub children: Vec<ArcRefCell<Fragment>>, pub content_rect: PhysicalRect<Au>, pub padding: PhysicalSides<Au>, pub border: PhysicalSides<Au>, pub margin: PhysicalSides<Au>, pub clearance: Option<Au>, baselines: Baselines, pub block_margins_collapsed_with_children: CollapsedBlockMargins, pub scrollable_overflow_from_children: PhysicalRect<Au>, overconstrained: PhysicalSize<bool>, pub(crate) resolved_sticky_insets: Option<PhysicalSides<AuOrAuto>>, pub background_mode: BackgroundMode,
}

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§base: BaseFragment§style: Arc<ComputedValues>§children: Vec<ArcRefCell<Fragment>>§content_rect: PhysicalRect<Au>

The content rect of this fragment in the parent fragment’s content rectangle. This does not include padding, border, or margin – it only includes content.

§padding: PhysicalSides<Au>§border: PhysicalSides<Au>§margin: PhysicalSides<Au>§clearance: Option<Au>

When the clear property is not set to none, it may introduce clearance. Clearance is some extra spacing that is added above the top margin, so that the element doesn’t overlap earlier floats in the same BFC. The presence of clearance prevents the top margin from collapsing with earlier margins or with the bottom margin of the parent block. https://drafts.csswg.org/css2/#clearance

§baselines: Baselines

When this BoxFragment is for content that has a baseline, this tracks the first and last baselines of that content. This is used to propagate baselines to things such as tables and inline formatting contexts.

§block_margins_collapsed_with_children: CollapsedBlockMargins§scrollable_overflow_from_children: PhysicalRect<Au>

The scrollable overflow of this box fragment.

§overconstrained: PhysicalSize<bool>

Whether or not this box was overconstrained in the given dimension.

§resolved_sticky_insets: Option<PhysicalSides<AuOrAuto>>

The resolved box insets if this box is position: sticky. These are calculated during stacking context tree construction because they rely on the size of the scroll container.

§background_mode: BackgroundMode

Implementations§

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impl BoxFragment

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fn get_stacking_context_type(&self) -> Option<StackingContextType>

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fn get_stacking_context_section(&self) -> StackingContextSection

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fn build_stacking_context_tree( &mut self, fragment: &ArcRefCell<Fragment>, display_list: &mut DisplayList, containing_block: &ContainingBlock, containing_block_info: &ContainingBlockManager<'_, ContainingBlock>, parent_stacking_context: &mut StackingContext, )

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fn build_stacking_context_tree_maybe_creating_reference_frame( &mut self, fragment: &ArcRefCell<Fragment>, display_list: &mut DisplayList, containing_block: &ContainingBlock, containing_block_info: &ContainingBlockManager<'_, ContainingBlock>, parent_stacking_context: &mut StackingContext, )

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fn build_stacking_context_tree_maybe_creating_stacking_context( &mut self, fragment: &ArcRefCell<Fragment>, display_list: &mut DisplayList, containing_block: &ContainingBlock, containing_block_info: &ContainingBlockManager<'_, ContainingBlock>, parent_stacking_context: &mut StackingContext, )

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fn build_stacking_context_tree_for_children( &mut self, fragment: &ArcRefCell<Fragment>, display_list: &mut DisplayList, containing_block: &ContainingBlock, containing_block_info: &ContainingBlockManager<'_, ContainingBlock>, stacking_context: &mut StackingContext, )

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fn build_clip_frame_if_necessary( &self, display_list: &mut DisplayList, parent_scroll_node_id: &ScrollTreeNodeId, parent_clip_chain_id: &ClipChainId, containing_block_rect: &PhysicalRect<Au>, ) -> Option<ClipChainId>

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fn build_scroll_frame_if_necessary( &self, display_list: &mut DisplayList, parent_scroll_node_id: &ScrollTreeNodeId, parent_clip_id: &ClipChainId, containing_block_rect: &PhysicalRect<Au>, ) -> Option<(ScrollTreeNodeId, ClipChainId, LayoutSize)>

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fn build_sticky_frame_if_necessary( &mut self, display_list: &mut DisplayList, parent_scroll_node_id: &ScrollTreeNodeId, containing_block_rect: &PhysicalRect<Au>, scroll_frame_size: &Option<LayoutSize>, ) -> Option<ScrollTreeNodeId>

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fn reference_frame_data_if_necessary( &self, containing_block_rect: &PhysicalRect<Au>, ) -> Option<ReferenceFrameData>

Optionally returns the data for building a reference frame, without yet building it.

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fn has_non_invertible_transform_or_zero_scale( &self, containing_block: &Rect<Au>, ) -> bool

Returns true if the given style contains a transform that is not invertible.

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pub fn calculate_transform_matrix( &self, border_rect: &Rect<Au>, ) -> Option<LayoutTransform>

Returns the 4D matrix representing this fragment’s transform.

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pub fn calculate_perspective_matrix( &self, border_rect: &Rect<Au>, ) -> Option<LayoutTransform>

Returns the 4D matrix representing this fragment’s perspective.

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impl BoxFragment

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pub fn new( base_fragment_info: BaseFragmentInfo, style: ServoArc<ComputedValues>, children: Vec<Fragment>, content_rect: PhysicalRect<Au>, padding: PhysicalSides<Au>, border: PhysicalSides<Au>, margin: PhysicalSides<Au>, clearance: Option<Au>, block_margins_collapsed_with_children: CollapsedBlockMargins, ) -> BoxFragment

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pub fn new_with_overconstrained( base_fragment_info: BaseFragmentInfo, style: ServoArc<ComputedValues>, children: Vec<Fragment>, content_rect: PhysicalRect<Au>, padding: PhysicalSides<Au>, border: PhysicalSides<Au>, margin: PhysicalSides<Au>, clearance: Option<Au>, block_margins_collapsed_with_children: CollapsedBlockMargins, overconstrained: PhysicalSize<bool>, ) -> BoxFragment

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pub fn with_baselines(self, baselines: Baselines) -> Self

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pub fn baselines(&self, writing_mode: WritingMode) -> Baselines

Get the baselines for this BoxFragment if they are compatible with the given WritingMode. If they are not compatible, Baselines::default() is returned.

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pub fn add_extra_background(&mut self, extra_background: ExtraBackground)

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pub fn set_does_not_paint_background(&mut self)

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pub fn scrollable_overflow(&self) -> PhysicalRect<Au>

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pub(crate) fn padding_rect(&self) -> PhysicalRect<Au>

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pub(crate) fn border_rect(&self) -> PhysicalRect<Au>

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pub(crate) fn margin_rect(&self) -> PhysicalRect<Au>

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pub(crate) fn padding_border_margin(&self) -> PhysicalSides<Au>

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pub fn print(&self, tree: &mut PrintTree)

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pub fn scrollable_overflow_for_parent(&self) -> PhysicalRect<Au>

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pub(crate) fn calculate_resolved_insets_if_positioned( &self, containing_block: &PhysicalRect<Au>, ) -> PhysicalSides<AuOrAuto>

Trait Implementations§

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impl Serialize for BoxFragment

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

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