Struct layout_2020::flow::PlacementState

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struct PlacementState<'container> {
    next_in_flow_margin_collapses_with_parent_start_margin: bool,
    last_in_flow_margin_collapses_with_parent_end_margin: bool,
    start_margin: CollapsedMargin,
    current_margin: CollapsedMargin,
    current_block_direction_position: Au,
    inflow_baselines: Baselines,
    is_inline_block_context: bool,
    marker_block_size: Option<Au>,
    containing_block: &'container ContainingBlock<'container>,
}
Expand description

State that we maintain when placing blocks.

In parallel mode, this placement is done after all child blocks are laid out. In sequential mode, this is done right after each block is laid out.

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§next_in_flow_margin_collapses_with_parent_start_margin: bool§last_in_flow_margin_collapses_with_parent_end_margin: bool§start_margin: CollapsedMargin§current_margin: CollapsedMargin§current_block_direction_position: Au§inflow_baselines: Baselines§is_inline_block_context: bool§marker_block_size: Option<Au>

If this PlacementState is laying out a list item with an outside marker. Record the block size of that marker, because the content block size of the list item needs to be at least as tall as the marker size – even though the marker doesn’t advance the block position of the placement.

§containing_block: &'container ContainingBlock<'container>

The ContainingBlock of the container into which this PlacementState is laying out fragments. This is used to convert between physical and logical geometry.

Implementations§

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impl<'container> PlacementState<'container>

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fn new( collapsible_with_parent_start_margin: CollapsibleWithParentStartMargin, containing_block: &'container ContainingBlock<'container>, ) -> PlacementState<'_>

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fn place_fragment_and_update_baseline( &mut self, fragment: &mut Fragment, sequential_layout_state: Option<&mut SequentialLayoutState>, )

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fn place_fragment( &mut self, fragment: &mut Fragment, sequential_layout_state: Option<&mut SequentialLayoutState>, )

Place a single Fragment in a block level context using the state so far and information gathered from the Fragment itself.

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fn finish(self) -> (Au, CollapsedBlockMargins, Baselines)

Auto Trait Implementations§

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impl<'container> Freeze for PlacementState<'container>

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impl<'container> !RefUnwindSafe for PlacementState<'container>

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impl<'container> Send for PlacementState<'container>

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impl<'container> Sync for PlacementState<'container>

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impl<'container> Unpin for PlacementState<'container>

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impl<'container> !UnwindSafe for PlacementState<'container>

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