Struct layout_2020::flow::root::BoxTree

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pub struct BoxTree {
    root: BlockFormattingContext,
    canvas_background: CanvasBackground,
    sensitive_to_scroll_input: bool,
}

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§root: BlockFormattingContext

Contains typically exactly one block-level box, which was generated by the root element. There may be zero if that element has display: none.

§canvas_background: CanvasBackground§sensitive_to_scroll_input: bool

Whether or not the root element should be sensitive to scrolling input events.

Implementations§

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impl BoxTree

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pub fn construct<'dom, Node>( context: &LayoutContext<'_>, root_element: Node, ) -> Self
where Node: 'dom + Copy + LayoutNode<'dom> + Send + Sync,

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pub fn update<'dom, Node>(context: &LayoutContext<'_>, dirty_node: Node) -> bool
where Node: 'dom + Copy + LayoutNode<'dom> + Send + Sync,

This method attempts to incrementally update the box tree from an arbitrary node that is not necessarily the document’s root element.

If the node is not a valid candidate for incremental update, the method loops over its parent. The only valid candidates for now are absolutely positioned boxes which don’t change their outside display mode (i.e. it will not attempt to update from an absolutely positioned inline element which became an absolutely positioned block element). The value true is returned if an incremental update could be done, and false otherwise.

There are various pain points that need to be taken care of to extend the set of valid candidates:

  • it is not obvious how to incrementally check whether a block formatting context still contains floats or not;
  • the propagation of text decorations towards node descendants is hard to do incrementally with our current representation of boxes
  • how intrinsic content sizes are computed eagerly makes it hard to update those sizes for ancestors of the node from which we made an incremental update.
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impl BoxTree

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pub fn layout( &self, layout_context: &LayoutContext<'_>, viewport: Size2D<f32, CSSPixel>, ) -> FragmentTree

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impl Serialize for BoxTree

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

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