Struct gstreamer_player::PlayerConfig
source · pub struct PlayerConfig(Structure);
Tuple Fields§
§0: Structure
Implementations§
source§impl PlayerConfig
impl PlayerConfig
pub fn position_update_interval(&self) -> u32
pub fn is_seek_accurate(&self) -> bool
pub fn user_agent(&self) -> Option<String>
pub fn set_position_update_interval(&mut self, interval: u32)
pub fn set_seek_accurate(&mut self, accurate: bool)
pub fn set_user_agent(&mut self, agent: &str)
Methods from Deref<Target = StructureRef>§
pub fn as_ptr(&self) -> *const GstStructure
pub fn as_mut_ptr(&self) -> *mut GstStructure
pub fn get<'a, T>(
&'a self,
name: impl IntoGStr,
) -> Result<T, GetError<<<T as FromValue<'a>>::Checker as ValueTypeChecker>::Error>>where
T: FromValue<'a>,
pub fn get_optional<'a, T>(
&'a self,
name: impl IntoGStr,
) -> Result<Option<T>, GetError<<<T as FromValue<'a>>::Checker as ValueTypeChecker>::Error>>where
T: FromValue<'a>,
pub fn value( &self, name: impl IntoGStr, ) -> Result<&SendValue, GetError<Infallible>>
pub fn get_by_quark<'a, T>(
&'a self,
name: Quark,
) -> Result<T, GetError<<<T as FromValue<'a>>::Checker as ValueTypeChecker>::Error>>where
T: FromValue<'a>,
pub fn get_optional_by_quark<'a, T>(
&'a self,
name: Quark,
) -> Result<Option<T>, GetError<<<T as FromValue<'a>>::Checker as ValueTypeChecker>::Error>>where
T: FromValue<'a>,
pub fn value_by_quark( &self, name: Quark, ) -> Result<&SendValue, GetError<Infallible>>
pub fn set(&mut self, name: impl IntoGStr, value: impl Into<Value> + Send)
pub fn set_value(&mut self, name: impl IntoGStr, value: SendValue)
pub fn set_by_quark(&mut self, name: Quark, value: impl Into<Value> + Send)
pub fn set_value_by_quark(&mut self, name: Quark, value: SendValue)
pub fn name<'a>(&self) -> &'a GStr
pub fn name_quark(&self) -> Quark
pub fn set_name(&mut self, name: impl IntoGStr)
pub fn has_name(&self, name: &str) -> bool
pub fn has_field(&self, field: impl IntoGStr) -> bool
pub fn has_field_with_type(&self, field: impl IntoGStr, type_: Type) -> bool
pub fn has_field_by_quark(&self, field: Quark) -> bool
pub fn has_field_with_type_by_quark(&self, field: Quark, type_: Type) -> bool
pub fn remove_field(&mut self, field: impl IntoGStr)
pub fn remove_fields(&mut self, fields: impl IntoIterator<Item = impl IntoGStr>)
pub fn remove_all_fields(&mut self)
pub fn fields(&self) -> FieldIterator<'_>
pub fn iter(&self) -> Iter<'_>
pub fn nth_field_name<'a>(&self, idx: u32) -> Option<&'a GStr>
pub fn n_fields(&self) -> u32
pub fn can_intersect(&self, other: &StructureRef) -> bool
pub fn intersect(&self, other: &StructureRef) -> Option<Structure>
pub fn is_subset(&self, superset: &StructureRef) -> bool
pub fn fixate(&mut self)
pub fn fixate_field(&mut self, name: impl IntoGStr) -> bool
pub fn fixate_field_bool(&mut self, name: impl IntoGStr, target: bool) -> bool
pub fn fixate_field_str( &mut self, name: impl IntoGStr, target: impl IntoGStr, ) -> bool
pub fn fixate_field_nearest_double( &mut self, name: impl IntoGStr, target: f64, ) -> bool
pub fn fixate_field_nearest_fraction( &mut self, name: impl IntoGStr, target: impl Into<Fraction>, ) -> bool
pub fn fixate_field_nearest_int( &mut self, name: impl IntoGStr, target: i32, ) -> bool
pub fn foreach<F>(&self, func: F) -> bool
pub fn map_in_place<F>(&mut self, func: F) -> bool
pub fn filter_map_in_place<F>(&mut self, func: F)
Trait Implementations§
source§impl AsMut<StructureRef> for PlayerConfig
impl AsMut<StructureRef> for PlayerConfig
source§fn as_mut(&mut self) -> &mut StructureRef
fn as_mut(&mut self) -> &mut StructureRef
Converts this type into a mutable reference of the (usually inferred) input type.
source§impl AsRef<StructureRef> for PlayerConfig
impl AsRef<StructureRef> for PlayerConfig
source§fn as_ref(&self) -> &StructureRef
fn as_ref(&self) -> &StructureRef
Converts this type into a shared reference of the (usually inferred) input type.
source§impl Clone for PlayerConfig
impl Clone for PlayerConfig
source§fn clone(&self) -> PlayerConfig
fn clone(&self) -> PlayerConfig
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for PlayerConfig
impl Debug for PlayerConfig
source§impl Deref for PlayerConfig
impl Deref for PlayerConfig
source§type Target = StructureRef
type Target = StructureRef
The resulting type after dereferencing.
source§fn deref(&self) -> &StructureRef
fn deref(&self) -> &StructureRef
Dereferences the value.
source§impl DerefMut for PlayerConfig
impl DerefMut for PlayerConfig
source§fn deref_mut(&mut self) -> &mut StructureRef
fn deref_mut(&mut self) -> &mut StructureRef
Mutably dereferences the value.
source§impl FromGlibPtrFull<*mut GstStructure> for PlayerConfig
impl FromGlibPtrFull<*mut GstStructure> for PlayerConfig
source§unsafe fn from_glib_full(ptr: *mut GstStructure) -> Self
unsafe fn from_glib_full(ptr: *mut GstStructure) -> Self
Safety Read more
source§impl IntoGlibPtr<*mut GstStructure> for PlayerConfig
impl IntoGlibPtr<*mut GstStructure> for PlayerConfig
source§unsafe fn into_glib_ptr(self) -> *mut GstStructure
unsafe fn into_glib_ptr(self) -> *mut GstStructure
Transfer: full.
source§impl PartialEq for PlayerConfig
impl PartialEq for PlayerConfig
impl Eq for PlayerConfig
impl StructuralPartialEq for PlayerConfig
Auto Trait Implementations§
impl Freeze for PlayerConfig
impl RefUnwindSafe for PlayerConfig
impl Send for PlayerConfig
impl Sync for PlayerConfig
impl Unpin for PlayerConfig
impl UnwindSafe for PlayerConfig
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more