#[repr(transparent)]
pub struct Player { inner: TypedObjectRef<*mut c_void, ()>, phantom: PhantomData<()>, }

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§inner: TypedObjectRef<*mut c_void, ()>§phantom: PhantomData<()>

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impl Player

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pub fn new( video_renderer: Option<impl IsA<PlayerVideoRenderer>>, signal_dispatcher: Option<impl IsA<PlayerSignalDispatcher>> ) -> Player

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pub fn audio_video_offset(&self) -> i64

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pub fn color_balance(&self, type_: PlayerColorBalanceType) -> f64

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pub fn current_audio_track(&self) -> Option<PlayerAudioInfo>

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pub fn current_subtitle_track(&self) -> Option<PlayerSubtitleInfo>

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pub fn current_video_track(&self) -> Option<PlayerVideoInfo>

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pub fn current_visualization(&self) -> Option<GString>

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pub fn duration(&self) -> Option<ClockTime>

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pub fn media_info(&self) -> Option<PlayerMediaInfo>

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pub fn multiview_flags(&self) -> VideoMultiviewFlags

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pub fn multiview_mode(&self) -> VideoMultiviewFramePacking

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pub fn is_muted(&self) -> bool

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pub fn pipeline(&self) -> Element

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pub fn position(&self) -> Option<ClockTime>

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pub fn rate(&self) -> f64

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pub fn subtitle_uri(&self) -> Option<GString>

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pub fn uri(&self) -> Option<GString>

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pub fn volume(&self) -> f64

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pub fn has_color_balance(&self) -> bool

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pub fn pause(&self)

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pub fn play(&self)

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pub fn seek(&self, position: ClockTime)

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pub fn set_audio_track(&self, stream_index: i32) -> Result<(), BoolError>

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pub fn set_audio_track_enabled(&self, enabled: bool)

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pub fn set_audio_video_offset(&self, offset: i64)

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pub fn set_color_balance(&self, type_: PlayerColorBalanceType, value: f64)

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pub fn set_multiview_flags(&self, flags: VideoMultiviewFlags)

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pub fn set_multiview_mode(&self, mode: VideoMultiviewFramePacking)

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pub fn set_mute(&self, val: bool)

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pub fn set_rate(&self, rate: f64)

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pub fn set_subtitle_track(&self, stream_index: i32) -> Result<(), BoolError>

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pub fn set_subtitle_track_enabled(&self, enabled: bool)

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pub fn set_subtitle_uri(&self, uri: Option<&str>)

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pub fn set_uri(&self, uri: Option<&str>)

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pub fn set_video_track(&self, stream_index: i32) -> Result<(), BoolError>

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pub fn set_video_track_enabled(&self, enabled: bool)

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pub fn set_visualization(&self, name: Option<&str>) -> Result<(), BoolError>

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pub fn set_visualization_enabled(&self, enabled: bool)

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pub fn set_volume(&self, val: f64)

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pub fn stop(&self)

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pub fn suburi(&self) -> Option<GString>

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pub fn set_suburi(&self, suburi: Option<&str>)

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pub fn video_multiview_flags(&self) -> VideoMultiviewFlags

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pub fn set_video_multiview_flags( &self, video_multiview_flags: VideoMultiviewFlags )

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pub fn video_multiview_mode(&self) -> VideoMultiviewFramePacking

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pub fn set_video_multiview_mode( &self, video_multiview_mode: VideoMultiviewFramePacking )

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pub fn video_renderer(&self) -> Option<PlayerVideoRenderer>

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pub fn audio_streams(info: &PlayerMediaInfo) -> Vec<PlayerAudioInfo>

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pub fn subtitle_streams(info: &PlayerMediaInfo) -> Vec<PlayerSubtitleInfo>

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pub fn video_streams(info: &PlayerMediaInfo) -> Vec<PlayerVideoInfo>

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pub fn visualizations_get() -> Vec<PlayerVisualization>

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pub fn connect_buffering<F: Fn(&Self, i32) + Send + 'static>( &self, f: F ) -> SignalHandlerId

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pub fn connect_end_of_stream<F: Fn(&Self) + Send + 'static>( &self, f: F ) -> SignalHandlerId

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pub fn connect_error<F: Fn(&Self, &Error) + Send + 'static>( &self, f: F ) -> SignalHandlerId

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pub fn connect_media_info_updated<F: Fn(&Self, &PlayerMediaInfo) + Send + 'static>( &self, f: F ) -> SignalHandlerId

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pub fn connect_mute_changed<F: Fn(&Self) + Send + 'static>( &self, f: F ) -> SignalHandlerId

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pub fn connect_state_changed<F: Fn(&Self, PlayerState) + Send + 'static>( &self, f: F ) -> SignalHandlerId

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pub fn connect_uri_loaded<F: Fn(&Self, &str) + Send + 'static>( &self, f: F ) -> SignalHandlerId

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pub fn connect_video_dimensions_changed<F: Fn(&Self, i32, i32) + Send + 'static>( &self, f: F ) -> SignalHandlerId

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pub fn connect_volume_changed<F: Fn(&Self) + Send + 'static>( &self, f: F ) -> SignalHandlerId

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pub fn connect_warning<F: Fn(&Self, &Error) + Send + 'static>( &self, f: F ) -> SignalHandlerId

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pub fn connect_audio_video_offset_notify<F: Fn(&Self) + Send + Sync + 'static>( &self, f: F ) -> SignalHandlerId

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pub fn connect_current_audio_track_notify<F: Fn(&Self) + Send + Sync + 'static>( &self, f: F ) -> SignalHandlerId

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pub fn connect_current_subtitle_track_notify<F: Fn(&Self) + Send + Sync + 'static>( &self, f: F ) -> SignalHandlerId

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pub fn connect_current_video_track_notify<F: Fn(&Self) + Send + Sync + 'static>( &self, f: F ) -> SignalHandlerId

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pub fn connect_duration_notify<F: Fn(&Self) + Send + Sync + 'static>( &self, f: F ) -> SignalHandlerId

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pub fn connect_media_info_notify<F: Fn(&Self) + Send + Sync + 'static>( &self, f: F ) -> SignalHandlerId

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pub fn connect_mute_notify<F: Fn(&Self) + Send + Sync + 'static>( &self, f: F ) -> SignalHandlerId

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pub fn connect_pipeline_notify<F: Fn(&Self) + Send + Sync + 'static>( &self, f: F ) -> SignalHandlerId

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pub fn connect_position_notify<F: Fn(&Self) + Send + Sync + 'static>( &self, f: F ) -> SignalHandlerId

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pub fn connect_rate_notify<F: Fn(&Self) + Send + Sync + 'static>( &self, f: F ) -> SignalHandlerId

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pub fn connect_suburi_notify<F: Fn(&Self) + Send + Sync + 'static>( &self, f: F ) -> SignalHandlerId

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pub fn connect_uri_notify<F: Fn(&Self) + Send + Sync + 'static>( &self, f: F ) -> SignalHandlerId

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pub fn connect_video_multiview_flags_notify<F: Fn(&Self) + Send + Sync + 'static>( &self, f: F ) -> SignalHandlerId

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pub fn connect_video_multiview_mode_notify<F: Fn(&Self) + Send + Sync + 'static>( &self, f: F ) -> SignalHandlerId

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pub fn connect_volume_notify<F: Fn(&Self) + Send + Sync + 'static>( &self, f: F ) -> SignalHandlerId

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impl Player

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pub fn config(&self) -> PlayerConfig

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pub fn set_config(&self, config: PlayerConfig) -> Result<(), BoolError>

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pub fn connect_duration_changed<F: Fn(&Player, Option<ClockTime>) + Send + 'static>( &self, f: F ) -> SignalHandlerId

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pub fn connect_position_updated<F: Fn(&Player, Option<ClockTime>) + Send + 'static>( &self, f: F ) -> SignalHandlerId

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pub fn connect_seek_done<F: Fn(&Player, ClockTime) + Send + 'static>( &self, f: F ) -> SignalHandlerId

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pub fn video_snapshot( &self, format: PlayerSnapshotFormat, config: Option<&StructureRef> ) -> Option<Sample>

Trait Implementations§

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impl Clone for Player

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fn clone(&self) -> Self

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Player

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for Player

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl HasParamSpec for Player

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type ParamSpec = ParamSpecObject

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type SetValue = Player

Preferred value to be used as setter for the associated ParamSpec.
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type BuilderFn = fn(_: &str) -> ParamSpecObjectBuilder<'_, Player>

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fn param_spec_builder() -> Self::BuilderFn

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impl Hash for Player

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fn hash<H>(&self, state: &mut H)where H: Hasher,

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl Ord for Player

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fn cmp(&self, other: &Self) -> Ordering

This method returns an Ordering between self and other. Read more
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fn max(self, other: Self) -> Selfwhere Self: Sized,

Compares and returns the maximum of two values. Read more
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fn min(self, other: Self) -> Selfwhere Self: Sized,

Compares and returns the minimum of two values. Read more
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fn clamp(self, min: Self, max: Self) -> Selfwhere Self: Sized + PartialOrd<Self>,

Restrict a value to a certain interval. Read more
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impl ParentClassIs for Player

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impl<OT: ObjectType> PartialEq<OT> for Player

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fn eq(&self, other: &OT) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl<OT: ObjectType> PartialOrd<OT> for Player

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fn partial_cmp(&self, other: &OT) -> Option<Ordering>

This method returns an ordering between self and other values if one exists. Read more
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fn lt(&self, other: &Rhs) -> bool

This method tests less than (for self and other) and is used by the < operator. Read more
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fn le(&self, other: &Rhs) -> bool

This method tests less than or equal to (for self and other) and is used by the <= operator. Read more
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fn gt(&self, other: &Rhs) -> bool

This method tests greater than (for self and other) and is used by the > operator. Read more
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fn ge(&self, other: &Rhs) -> bool

This method tests greater than or equal to (for self and other) and is used by the >= operator. Read more
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impl StaticType for Player

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fn static_type() -> Type

Returns the type identifier of Self.
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impl Eq for Player

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impl IsA<Object> for Player

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impl Send for Player

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impl Sync for Player

Auto Trait Implementations§

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impl<T> Any for Twhere T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for Twhere T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for Twhere T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> Cast for Twhere T: ObjectType,

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fn upcast<T>(self) -> Twhere T: ObjectType, Self: IsA<T>,

Upcasts an object to a superclass or interface T. Read more
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fn upcast_ref<T>(&self) -> &Twhere T: ObjectType, Self: IsA<T>,

Upcasts an object to a reference of its superclass or interface T. Read more
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fn downcast<T>(self) -> Result<T, Self>where T: ObjectType, Self: MayDowncastTo<T>,

Tries to downcast to a subclass or interface implementor T. Read more
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fn downcast_ref<T>(&self) -> Option<&T>where T: ObjectType, Self: MayDowncastTo<T>,

Tries to downcast to a reference of its subclass or interface implementor T. Read more
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fn dynamic_cast<T>(self) -> Result<T, Self>where T: ObjectType,

Tries to cast to an object of type T. This handles upcasting, downcasting and casting between interface and interface implementors. All checks are performed at runtime, while upcast will do many checks at compile-time already. downcast will perform the same checks at runtime as dynamic_cast, but will also ensure some amount of compile-time safety. Read more
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fn dynamic_cast_ref<T>(&self) -> Option<&T>where T: ObjectType,

Tries to cast to reference to an object of type T. This handles upcasting, downcasting and casting between interface and interface implementors. All checks are performed at runtime, while downcast and upcast will do many checks at compile-time already. Read more
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unsafe fn unsafe_cast<T>(self) -> Twhere T: ObjectType,

Casts to T unconditionally. Read more
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unsafe fn unsafe_cast_ref<T>(&self) -> &Twhere T: ObjectType,

Casts to &T unconditionally. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> FromGlibContainerAsVec<<T as GlibPtrDefault>::GlibType, *const GList> for Twhere T: GlibPtrDefault + FromGlibPtrNone<<T as GlibPtrDefault>::GlibType> + FromGlibPtrFull<<T as GlibPtrDefault>::GlibType>,

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impl<T> FromGlibContainerAsVec<<T as GlibPtrDefault>::GlibType, *const GPtrArray> for Twhere T: GlibPtrDefault + FromGlibPtrNone<<T as GlibPtrDefault>::GlibType> + FromGlibPtrFull<<T as GlibPtrDefault>::GlibType>,

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impl<T> FromGlibContainerAsVec<<T as GlibPtrDefault>::GlibType, *const GSList> for Twhere T: GlibPtrDefault + FromGlibPtrNone<<T as GlibPtrDefault>::GlibType> + FromGlibPtrFull<<T as GlibPtrDefault>::GlibType>,

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impl<T> FromGlibContainerAsVec<<T as GlibPtrDefault>::GlibType, *mut GList> for Twhere T: GlibPtrDefault + FromGlibPtrNone<<T as GlibPtrDefault>::GlibType> + FromGlibPtrFull<<T as GlibPtrDefault>::GlibType>,

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impl<T> FromGlibContainerAsVec<<T as GlibPtrDefault>::GlibType, *mut GPtrArray> for Twhere T: GlibPtrDefault + FromGlibPtrNone<<T as GlibPtrDefault>::GlibType> + FromGlibPtrFull<<T as GlibPtrDefault>::GlibType>,

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impl<T> FromGlibContainerAsVec<<T as GlibPtrDefault>::GlibType, *mut GSList> for Twhere T: GlibPtrDefault + FromGlibPtrNone<<T as GlibPtrDefault>::GlibType> + FromGlibPtrFull<<T as GlibPtrDefault>::GlibType>,

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impl<T> FromGlibPtrArrayContainerAsVec<<T as GlibPtrDefault>::GlibType, *const GList> for Twhere T: GlibPtrDefault + FromGlibPtrNone<<T as GlibPtrDefault>::GlibType> + FromGlibPtrFull<<T as GlibPtrDefault>::GlibType>,

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impl<T> FromGlibPtrArrayContainerAsVec<<T as GlibPtrDefault>::GlibType, *const GPtrArray> for Twhere T: GlibPtrDefault + FromGlibPtrNone<<T as GlibPtrDefault>::GlibType> + FromGlibPtrFull<<T as GlibPtrDefault>::GlibType>,

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impl<T> FromGlibPtrArrayContainerAsVec<<T as GlibPtrDefault>::GlibType, *const GSList> for Twhere T: GlibPtrDefault + FromGlibPtrNone<<T as GlibPtrDefault>::GlibType> + FromGlibPtrFull<<T as GlibPtrDefault>::GlibType>,

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impl<T> FromGlibPtrArrayContainerAsVec<<T as GlibPtrDefault>::GlibType, *mut GList> for Twhere T: GlibPtrDefault + FromGlibPtrNone<<T as GlibPtrDefault>::GlibType> + FromGlibPtrFull<<T as GlibPtrDefault>::GlibType>,

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impl<T> FromGlibPtrArrayContainerAsVec<<T as GlibPtrDefault>::GlibType, *mut GPtrArray> for Twhere T: GlibPtrDefault + FromGlibPtrNone<<T as GlibPtrDefault>::GlibType> + FromGlibPtrFull<<T as GlibPtrDefault>::GlibType>,

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impl<T> FromGlibPtrArrayContainerAsVec<<T as GlibPtrDefault>::GlibType, *mut GSList> for Twhere T: GlibPtrDefault + FromGlibPtrNone<<T as GlibPtrDefault>::GlibType> + FromGlibPtrFull<<T as GlibPtrDefault>::GlibType>,

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impl<O> GObjectExtManualGst for Owhere O: IsA<Object>,

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fn set_property_from_str(&self, name: &str, value: &str)

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impl<O> GstObjectExt for Owhere O: IsA<Object>,

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fn add_control_binding( &self, binding: &impl IsA<ControlBinding> ) -> Result<(), BoolError>

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fn default_error(&self, error: &Error, debug: Option<&str>)

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fn control_binding(&self, property_name: &str) -> Option<ControlBinding>

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fn control_rate(&self) -> Option<ClockTime>

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fn name(&self) -> GString

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fn parent(&self) -> Option<Object>

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fn path_string(&self) -> GString

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fn value( &self, property_name: &str, timestamp: impl Into<Option<ClockTime>> ) -> Option<Value>

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fn has_active_control_bindings(&self) -> bool

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fn has_ancestor(&self, ancestor: &impl IsA<Object>) -> bool

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fn has_as_ancestor(&self, ancestor: &impl IsA<Object>) -> bool

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fn has_as_parent(&self, parent: &impl IsA<Object>) -> bool

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fn remove_control_binding(&self, binding: &impl IsA<ControlBinding>) -> bool

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fn set_control_binding_disabled(&self, property_name: &str, disabled: bool)

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fn set_control_bindings_disabled(&self, disabled: bool)

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fn set_control_rate(&self, control_rate: impl Into<Option<ClockTime>>)

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fn set_parent(&self, parent: &impl IsA<Object>) -> Result<(), BoolError>

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fn suggest_next_sync(&self) -> Option<ClockTime>

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fn sync_values(&self, timestamp: ClockTime) -> Result<(), BoolError>

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fn unparent(&self)

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fn connect_parent_notify<F>(&self, f: F) -> SignalHandlerIdwhere F: Fn(&Self) + Send + Sync + 'static,

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impl<O> GstObjectExtManual for Owhere O: IsA<Object>,

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fn connect_deep_notify<F>(&self, name: Option<&str>, f: F) -> SignalHandlerIdwhere F: Fn(&Self, &Object, &ParamSpec) + Send + Sync + 'static,

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fn set_object_flags(&self, flags: ObjectFlags)

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fn unset_object_flags(&self, flags: ObjectFlags)

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fn object_flags(&self) -> ObjectFlags

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fn g_value_array( &self, property_name: &str, timestamp: ClockTime, interval: ClockTime, values: &mut [Value] ) -> Result<(), BoolError>

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fn object_lock(&self) -> ObjectLockGuard<'_, Self>

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impl<T, U> Into<U> for Twhere U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoClosureReturnValue for Twhere T: Into<Value>,

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impl<T> IntoEither for T

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<U> IsSubclassableExt for Uwhere U: IsClass + ParentClassIs,

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impl<T> ObjectExt for Twhere T: ObjectType,

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fn is<U>(&self) -> boolwhere U: StaticType,

Returns true if the object is an instance of (can be cast to) T.
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fn type_(&self) -> Type

Returns the type of the object.
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fn object_class(&self) -> &Class<Object>

Returns the ObjectClass of the object. Read more
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fn class(&self) -> &Class<T>where T: IsClass,

Returns the class of the object.
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fn class_of<U>(&self) -> Option<&Class<U>>where U: IsClass,

Returns the class of the object in the given type T. Read more
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fn interface<U>(&self) -> Option<InterfaceRef<'_, U>>where U: IsInterface,

Returns the interface T of the object. Read more
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fn set_property(&self, property_name: &str, value: impl Into<Value>)

Sets the property property_name of the object to value value. Read more
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fn set_property_from_value(&self, property_name: &str, value: &Value)

Sets the property property_name of the object to value value. Read more
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fn set_properties(&self, property_values: &[(&str, &dyn ToValue)])

Sets multiple properties of the object at once. Read more
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fn set_properties_from_value(&self, property_values: &[(&str, Value)])

Sets multiple properties of the object at once. Read more
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fn property<V>(&self, property_name: &str) -> Vwhere V: for<'b> FromValue<'b> + 'static,

Gets the property property_name of the object and cast it to the type V. Read more
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fn property_value(&self, property_name: &str) -> Value

Gets the property property_name of the object. Read more
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fn has_property(&self, property_name: &str, type_: Option<Type>) -> bool

Check if the object has a property property_name of the given type_. Read more
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fn property_type(&self, property_name: &str) -> Option<Type>

Get the type of the property property_name of this object. Read more
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fn find_property(&self, property_name: &str) -> Option<ParamSpec>

Get the ParamSpec of the property property_name of this object.
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fn list_properties(&self) -> PtrSlice<ParamSpec>

Return all ParamSpec of the properties of this object.
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fn freeze_notify(&self) -> PropertyNotificationFreezeGuard

Freeze all property notifications until the return guard object is dropped. Read more
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unsafe fn set_qdata<QD>(&self, key: Quark, value: QD)where QD: 'static,

Set arbitrary data on this object with the given key. Read more
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unsafe fn qdata<QD>(&self, key: Quark) -> Option<NonNull<QD>>where QD: 'static,

Return previously set arbitrary data of this object with the given key. Read more
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unsafe fn steal_qdata<QD>(&self, key: Quark) -> Option<QD>where QD: 'static,

Retrieve previously set arbitrary data of this object with the given key. Read more
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unsafe fn set_data<QD>(&self, key: &str, value: QD)where QD: 'static,

Set arbitrary data on this object with the given key. Read more
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unsafe fn data<QD>(&self, key: &str) -> Option<NonNull<QD>>where QD: 'static,

Return previously set arbitrary data of this object with the given key. Read more
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unsafe fn steal_data<QD>(&self, key: &str) -> Option<QD>where QD: 'static,

Retrieve previously set arbitrary data of this object with the given key. Read more
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fn block_signal(&self, handler_id: &SignalHandlerId)

Block a given signal handler. Read more
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fn unblock_signal(&self, handler_id: &SignalHandlerId)

Unblock a given signal handler.
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fn stop_signal_emission(&self, signal_id: SignalId, detail: Option<Quark>)

Stop emission of the currently emitted signal.
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fn stop_signal_emission_by_name(&self, signal_name: &str)

Stop emission of the currently emitted signal by the (possibly detailed) signal name.
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fn connect<F>( &self, signal_name: &str, after: bool, callback: F ) -> SignalHandlerIdwhere F: Fn(&[Value]) -> Option<Value> + Send + Sync + 'static,

Connect to the signal signal_name on this object. Read more
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fn connect_id<F>( &self, signal_id: SignalId, details: Option<Quark>, after: bool, callback: F ) -> SignalHandlerIdwhere F: Fn(&[Value]) -> Option<Value> + Send + Sync + 'static,

Connect to the signal signal_id on this object. Read more
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fn connect_local<F>( &self, signal_name: &str, after: bool, callback: F ) -> SignalHandlerIdwhere F: Fn(&[Value]) -> Option<Value> + 'static,

Connect to the signal signal_name on this object. Read more
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fn connect_local_id<F>( &self, signal_id: SignalId, details: Option<Quark>, after: bool, callback: F ) -> SignalHandlerIdwhere F: Fn(&[Value]) -> Option<Value> + 'static,

Connect to the signal signal_id on this object. Read more
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unsafe fn connect_unsafe<F>( &self, signal_name: &str, after: bool, callback: F ) -> SignalHandlerIdwhere F: Fn(&[Value]) -> Option<Value>,

Connect to the signal signal_name on this object. Read more
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unsafe fn connect_unsafe_id<F>( &self, signal_id: SignalId, details: Option<Quark>, after: bool, callback: F ) -> SignalHandlerIdwhere F: Fn(&[Value]) -> Option<Value>,

Connect to the signal signal_id on this object. Read more
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fn connect_closure( &self, signal_name: &str, after: bool, closure: RustClosure ) -> SignalHandlerId

Connect a closure to the signal signal_name on this object. Read more
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fn connect_closure_id( &self, signal_id: SignalId, details: Option<Quark>, after: bool, closure: RustClosure ) -> SignalHandlerId

Connect a closure to the signal signal_id on this object. Read more
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fn watch_closure(&self, closure: &impl AsRef<Closure>)

Limits the lifetime of closure to the lifetime of the object. When the object’s reference count drops to zero, the closure will be invalidated. An invalidated closure will ignore any calls to invoke_with_values, or invoke when using Rust closures.
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fn emit<R>(&self, signal_id: SignalId, args: &[&dyn ToValue]) -> Rwhere R: TryFromClosureReturnValue,

Emit signal by signal id. Read more
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fn emit_with_values(&self, signal_id: SignalId, args: &[Value]) -> Option<Value>

Same as Self::emit but takes Value for the arguments.
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fn emit_by_name<R>(&self, signal_name: &str, args: &[&dyn ToValue]) -> Rwhere R: TryFromClosureReturnValue,

Emit signal by its name. Read more
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fn emit_by_name_with_values( &self, signal_name: &str, args: &[Value] ) -> Option<Value>

Emit signal by its name. Read more
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fn emit_by_name_with_details<R>( &self, signal_name: &str, details: Quark, args: &[&dyn ToValue] ) -> Rwhere R: TryFromClosureReturnValue,

Emit signal by its name with details. Read more
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fn emit_by_name_with_details_and_values( &self, signal_name: &str, details: Quark, args: &[Value] ) -> Option<Value>

Emit signal by its name with details. Read more
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fn emit_with_details<R>( &self, signal_id: SignalId, details: Quark, args: &[&dyn ToValue] ) -> Rwhere R: TryFromClosureReturnValue,

Emit signal by signal id with details. Read more
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fn emit_with_details_and_values( &self, signal_id: SignalId, details: Quark, args: &[Value] ) -> Option<Value>

Emit signal by signal id with details. Read more
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fn disconnect(&self, handler_id: SignalHandlerId)

Disconnect a previously connected signal handler.
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fn connect_notify<F>(&self, name: Option<&str>, f: F) -> SignalHandlerIdwhere F: Fn(&T, &ParamSpec) + Send + Sync + 'static,

Connect to the notify signal of the object. Read more
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fn connect_notify_local<F>(&self, name: Option<&str>, f: F) -> SignalHandlerIdwhere F: Fn(&T, &ParamSpec) + 'static,

Connect to the notify signal of the object. Read more
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unsafe fn connect_notify_unsafe<F>( &self, name: Option<&str>, f: F ) -> SignalHandlerIdwhere F: Fn(&T, &ParamSpec),

Connect to the notify signal of the object. Read more
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fn notify(&self, property_name: &str)

Notify that the given property has changed its value. Read more
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fn notify_by_pspec(&self, pspec: &ParamSpec)

Notify that the given property has changed its value. Read more
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fn downgrade(&self) -> WeakRef<T>

Downgrade this object to a weak reference.
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fn add_weak_ref_notify<F>(&self, f: F) -> WeakRefNotify<T>where F: FnOnce() + Send + 'static,

Add a callback to be notified when the Object is disposed.
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fn add_weak_ref_notify_local<F>(&self, f: F) -> WeakRefNotify<T>where F: FnOnce() + 'static,

Add a callback to be notified when the Object is disposed. Read more
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fn bind_property<'f, 't, O, 'a>( &'a self, source_property: &'a str, target: &'a O, target_property: &'a str ) -> BindingBuilder<'a, 'f, 't>where O: ObjectType,

Bind property source_property on this object to the target_property on the target object. Read more
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fn ref_count(&self) -> u32

Returns the strong reference count of this object.
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unsafe fn run_dispose(&self)

Runs the dispose mechanism of the object. Read more
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impl<T> Property for Twhere T: HasParamSpec,

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type Value = T

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impl<T> PropertyGet for Twhere T: HasParamSpec,

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type Value = T

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fn get<R, F>(&self, f: F) -> Rwhere F: Fn(&<T as PropertyGet>::Value) -> R,

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impl<T> StaticTypeExt for Twhere T: StaticType,

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fn ensure_type()

Ensures that the type has been registered with the type system.
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impl<T> ToOwned for Twhere T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T> ToSendValue for Twhere T: Send + ToValue + ?Sized,

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fn to_send_value(&self) -> SendValue

Returns a SendValue clone of self.
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impl<T> TransparentType for Twhere T: TransparentPtrType,

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impl<T, U> TryFrom<U> for Twhere U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T> TryFromClosureReturnValue for Twhere T: for<'a> FromValue<'a> + StaticType + 'static,

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impl<T, U> TryInto<U> for Twhere U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<'a, T, C, E> FromValueOptional<'a> for Twhere T: FromValue<'a, Checker = C>, C: ValueTypeChecker<Error = ValueTypeMismatchOrNoneError<E>>, E: Error + Send + 'static,

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impl<Super, Sub> MayDowncastTo<Sub> for Superwhere Super: IsA<Super>, Sub: IsA<Super>,