Struct gstreamer_player::Player
source · #[repr(transparent)]pub struct Player {
inner: TypedObjectRef<*mut c_void, ()>,
phantom: PhantomData<()>,
}
Expand description
GLib type: GObject with reference counted clone semantics.
Fields§
§inner: TypedObjectRef<*mut c_void, ()>
§phantom: PhantomData<()>
Implementations§
source§impl Player
impl Player
pub fn new( video_renderer: Option<impl IsA<PlayerVideoRenderer>>, signal_dispatcher: Option<impl IsA<PlayerSignalDispatcher>>, ) -> Player
pub fn audio_video_offset(&self) -> i64
pub fn color_balance(&self, type_: PlayerColorBalanceType) -> f64
pub fn current_audio_track(&self) -> Option<PlayerAudioInfo>
pub fn current_subtitle_track(&self) -> Option<PlayerSubtitleInfo>
pub fn current_video_track(&self) -> Option<PlayerVideoInfo>
pub fn current_visualization(&self) -> Option<GString>
pub fn duration(&self) -> Option<ClockTime>
pub fn media_info(&self) -> Option<PlayerMediaInfo>
pub fn multiview_flags(&self) -> VideoMultiviewFlags
pub fn multiview_mode(&self) -> VideoMultiviewFramePacking
pub fn is_muted(&self) -> bool
pub fn pipeline(&self) -> Element
pub fn position(&self) -> Option<ClockTime>
pub fn rate(&self) -> f64
pub fn subtitle_uri(&self) -> Option<GString>
pub fn uri(&self) -> Option<GString>
pub fn volume(&self) -> f64
pub fn has_color_balance(&self) -> bool
pub fn pause(&self)
pub fn play(&self)
pub fn seek(&self, position: ClockTime)
pub fn set_audio_track(&self, stream_index: i32) -> Result<(), BoolError>
pub fn set_audio_track_enabled(&self, enabled: bool)
pub fn set_audio_video_offset(&self, offset: i64)
pub fn set_color_balance(&self, type_: PlayerColorBalanceType, value: f64)
pub fn set_multiview_flags(&self, flags: VideoMultiviewFlags)
pub fn set_multiview_mode(&self, mode: VideoMultiviewFramePacking)
pub fn set_mute(&self, val: bool)
pub fn set_rate(&self, rate: f64)
pub fn set_subtitle_track(&self, stream_index: i32) -> Result<(), BoolError>
pub fn set_subtitle_track_enabled(&self, enabled: bool)
pub fn set_subtitle_uri(&self, uri: Option<&str>)
pub fn set_uri(&self, uri: Option<&str>)
pub fn set_video_track(&self, stream_index: i32) -> Result<(), BoolError>
pub fn set_video_track_enabled(&self, enabled: bool)
pub fn set_visualization(&self, name: Option<&str>) -> Result<(), BoolError>
pub fn set_visualization_enabled(&self, enabled: bool)
pub fn set_volume(&self, val: f64)
pub fn stop(&self)
pub fn suburi(&self) -> Option<GString>
pub fn set_suburi(&self, suburi: Option<&str>)
pub fn video_multiview_flags(&self) -> VideoMultiviewFlags
pub fn set_video_multiview_flags( &self, video_multiview_flags: VideoMultiviewFlags, )
pub fn video_multiview_mode(&self) -> VideoMultiviewFramePacking
pub fn set_video_multiview_mode( &self, video_multiview_mode: VideoMultiviewFramePacking, )
pub fn video_renderer(&self) -> Option<PlayerVideoRenderer>
pub fn audio_streams(info: &PlayerMediaInfo) -> Vec<PlayerAudioInfo>
pub fn subtitle_streams(info: &PlayerMediaInfo) -> Vec<PlayerSubtitleInfo>
pub fn video_streams(info: &PlayerMediaInfo) -> Vec<PlayerVideoInfo>
pub fn visualizations_get() -> Vec<PlayerVisualization>
pub fn connect_buffering<F: Fn(&Self, i32) + Send + 'static>( &self, f: F, ) -> SignalHandlerId
pub fn connect_end_of_stream<F: Fn(&Self) + Send + 'static>( &self, f: F, ) -> SignalHandlerId
pub fn connect_error<F: Fn(&Self, &Error) + Send + 'static>( &self, f: F, ) -> SignalHandlerId
pub fn connect_media_info_updated<F: Fn(&Self, &PlayerMediaInfo) + Send + 'static>( &self, f: F, ) -> SignalHandlerId
pub fn connect_mute_changed<F: Fn(&Self) + Send + 'static>( &self, f: F, ) -> SignalHandlerId
pub fn connect_state_changed<F: Fn(&Self, PlayerState) + Send + 'static>( &self, f: F, ) -> SignalHandlerId
pub fn connect_uri_loaded<F: Fn(&Self, &str) + Send + 'static>( &self, f: F, ) -> SignalHandlerId
pub fn connect_video_dimensions_changed<F: Fn(&Self, i32, i32) + Send + 'static>( &self, f: F, ) -> SignalHandlerId
pub fn connect_volume_changed<F: Fn(&Self) + Send + 'static>( &self, f: F, ) -> SignalHandlerId
pub fn connect_warning<F: Fn(&Self, &Error) + Send + 'static>( &self, f: F, ) -> SignalHandlerId
pub fn connect_audio_video_offset_notify<F: Fn(&Self) + Send + Sync + 'static>( &self, f: F, ) -> SignalHandlerId
pub fn connect_current_audio_track_notify<F: Fn(&Self) + Send + Sync + 'static>( &self, f: F, ) -> SignalHandlerId
pub fn connect_current_subtitle_track_notify<F: Fn(&Self) + Send + Sync + 'static>( &self, f: F, ) -> SignalHandlerId
pub fn connect_current_video_track_notify<F: Fn(&Self) + Send + Sync + 'static>( &self, f: F, ) -> SignalHandlerId
pub fn connect_duration_notify<F: Fn(&Self) + Send + Sync + 'static>( &self, f: F, ) -> SignalHandlerId
pub fn connect_media_info_notify<F: Fn(&Self) + Send + Sync + 'static>( &self, f: F, ) -> SignalHandlerId
pub fn connect_mute_notify<F: Fn(&Self) + Send + Sync + 'static>( &self, f: F, ) -> SignalHandlerId
pub fn connect_pipeline_notify<F: Fn(&Self) + Send + Sync + 'static>( &self, f: F, ) -> SignalHandlerId
pub fn connect_position_notify<F: Fn(&Self) + Send + Sync + 'static>( &self, f: F, ) -> SignalHandlerId
pub fn connect_rate_notify<F: Fn(&Self) + Send + Sync + 'static>( &self, f: F, ) -> SignalHandlerId
pub fn connect_suburi_notify<F: Fn(&Self) + Send + Sync + 'static>( &self, f: F, ) -> SignalHandlerId
pub fn connect_uri_notify<F: Fn(&Self) + Send + Sync + 'static>( &self, f: F, ) -> SignalHandlerId
pub fn connect_video_multiview_flags_notify<F: Fn(&Self) + Send + Sync + 'static>( &self, f: F, ) -> SignalHandlerId
pub fn connect_video_multiview_mode_notify<F: Fn(&Self) + Send + Sync + 'static>( &self, f: F, ) -> SignalHandlerId
pub fn connect_volume_notify<F: Fn(&Self) + Send + Sync + 'static>( &self, f: F, ) -> SignalHandlerId
source§impl Player
impl Player
pub fn config(&self) -> PlayerConfig
pub fn set_config(&self, config: PlayerConfig) -> Result<(), BoolError>
pub fn connect_duration_changed<F: Fn(&Player, Option<ClockTime>) + Send + 'static>( &self, f: F, ) -> SignalHandlerId
pub fn connect_position_updated<F: Fn(&Player, Option<ClockTime>) + Send + 'static>( &self, f: F, ) -> SignalHandlerId
pub fn connect_seek_done<F: Fn(&Player, ClockTime) + Send + 'static>( &self, f: F, ) -> SignalHandlerId
pub fn video_snapshot( &self, format: PlayerSnapshotFormat, config: Option<&StructureRef>, ) -> Option<Sample>
Trait Implementations§
source§impl HasParamSpec for Player
impl HasParamSpec for Player
source§impl Ord for Player
impl Ord for Player
source§fn cmp(&self, other: &Self) -> Ordering
fn cmp(&self, other: &Self) -> Ordering
Comparison for two GObjects.
Compares the memory addresses of the provided objects.
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fn max(self, other: Self) -> Selfwhere
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Compares and returns the maximum of two values. Read more
source§impl<OT: ObjectType> PartialEq<OT> for Player
impl<OT: ObjectType> PartialEq<OT> for Player
source§impl<OT: ObjectType> PartialOrd<OT> for Player
impl<OT: ObjectType> PartialOrd<OT> for Player
source§impl StaticType for Player
impl StaticType for Player
source§fn static_type() -> Type
fn static_type() -> Type
Returns the type identifier of
Self
.impl Eq for Player
impl IsA<Object> for Player
impl Send for Player
impl Sync for Player
Auto Trait Implementations§
impl Freeze for Player
impl RefUnwindSafe for Player
impl Unpin for Player
impl UnwindSafe for Player
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fn stop_signal_emission_by_name(&self, signal_name: &str)
Stop emission of the currently emitted signal by the (possibly detailed) signal name.
source§fn connect<F>(
&self,
signal_name: &str,
after: bool,
callback: F,
) -> SignalHandlerId
fn connect<F>( &self, signal_name: &str, after: bool, callback: F, ) -> SignalHandlerId
Connect to the signal
signal_name
on this object. Read moresource§fn connect_id<F>(
&self,
signal_id: SignalId,
details: Option<Quark>,
after: bool,
callback: F,
) -> SignalHandlerId
fn connect_id<F>( &self, signal_id: SignalId, details: Option<Quark>, after: bool, callback: F, ) -> SignalHandlerId
Connect to the signal
signal_id
on this object. Read moresource§fn connect_local<F>(
&self,
signal_name: &str,
after: bool,
callback: F,
) -> SignalHandlerId
fn connect_local<F>( &self, signal_name: &str, after: bool, callback: F, ) -> SignalHandlerId
Connect to the signal
signal_name
on this object. Read moresource§fn connect_local_id<F>(
&self,
signal_id: SignalId,
details: Option<Quark>,
after: bool,
callback: F,
) -> SignalHandlerId
fn connect_local_id<F>( &self, signal_id: SignalId, details: Option<Quark>, after: bool, callback: F, ) -> SignalHandlerId
Connect to the signal
signal_id
on this object. Read moresource§unsafe fn connect_unsafe<F>(
&self,
signal_name: &str,
after: bool,
callback: F,
) -> SignalHandlerId
unsafe fn connect_unsafe<F>( &self, signal_name: &str, after: bool, callback: F, ) -> SignalHandlerId
Connect to the signal
signal_name
on this object. Read moresource§unsafe fn connect_unsafe_id<F>(
&self,
signal_id: SignalId,
details: Option<Quark>,
after: bool,
callback: F,
) -> SignalHandlerId
unsafe fn connect_unsafe_id<F>( &self, signal_id: SignalId, details: Option<Quark>, after: bool, callback: F, ) -> SignalHandlerId
Connect to the signal
signal_id
on this object. Read moresource§fn connect_closure(
&self,
signal_name: &str,
after: bool,
closure: RustClosure,
) -> SignalHandlerId
fn connect_closure( &self, signal_name: &str, after: bool, closure: RustClosure, ) -> SignalHandlerId
Connect a closure to the signal
signal_name
on this object. Read moresource§fn connect_closure_id(
&self,
signal_id: SignalId,
details: Option<Quark>,
after: bool,
closure: RustClosure,
) -> SignalHandlerId
fn connect_closure_id( &self, signal_id: SignalId, details: Option<Quark>, after: bool, closure: RustClosure, ) -> SignalHandlerId
Connect a closure to the signal
signal_id
on this object. Read moresource§fn watch_closure(&self, closure: &impl AsRef<Closure>)
fn watch_closure(&self, closure: &impl AsRef<Closure>)
Limits the lifetime of
closure
to the lifetime of the object. When
the object’s reference count drops to zero, the closure will be
invalidated. An invalidated closure will ignore any calls to
invoke_with_values
, or
invoke
when using Rust closures.source§fn emit<R>(&self, signal_id: SignalId, args: &[&dyn ToValue]) -> Rwhere
R: TryFromClosureReturnValue,
fn emit<R>(&self, signal_id: SignalId, args: &[&dyn ToValue]) -> Rwhere
R: TryFromClosureReturnValue,
Emit signal by signal id. Read more
source§fn emit_with_values(&self, signal_id: SignalId, args: &[Value]) -> Option<Value>
fn emit_with_values(&self, signal_id: SignalId, args: &[Value]) -> Option<Value>
Same as
Self::emit
but takes Value
for the arguments.source§fn emit_by_name<R>(&self, signal_name: &str, args: &[&dyn ToValue]) -> Rwhere
R: TryFromClosureReturnValue,
fn emit_by_name<R>(&self, signal_name: &str, args: &[&dyn ToValue]) -> Rwhere
R: TryFromClosureReturnValue,
Emit signal by its name. Read more
source§fn emit_by_name_with_values(
&self,
signal_name: &str,
args: &[Value],
) -> Option<Value>
fn emit_by_name_with_values( &self, signal_name: &str, args: &[Value], ) -> Option<Value>
Emit signal by its name. Read more
source§fn emit_by_name_with_details<R>(
&self,
signal_name: &str,
details: Quark,
args: &[&dyn ToValue],
) -> Rwhere
R: TryFromClosureReturnValue,
fn emit_by_name_with_details<R>(
&self,
signal_name: &str,
details: Quark,
args: &[&dyn ToValue],
) -> Rwhere
R: TryFromClosureReturnValue,
Emit signal by its name with details. Read more
source§fn emit_by_name_with_details_and_values(
&self,
signal_name: &str,
details: Quark,
args: &[Value],
) -> Option<Value>
fn emit_by_name_with_details_and_values( &self, signal_name: &str, details: Quark, args: &[Value], ) -> Option<Value>
Emit signal by its name with details. Read more
source§fn emit_with_details<R>(
&self,
signal_id: SignalId,
details: Quark,
args: &[&dyn ToValue],
) -> Rwhere
R: TryFromClosureReturnValue,
fn emit_with_details<R>(
&self,
signal_id: SignalId,
details: Quark,
args: &[&dyn ToValue],
) -> Rwhere
R: TryFromClosureReturnValue,
Emit signal by signal id with details. Read more
source§fn emit_with_details_and_values(
&self,
signal_id: SignalId,
details: Quark,
args: &[Value],
) -> Option<Value>
fn emit_with_details_and_values( &self, signal_id: SignalId, details: Quark, args: &[Value], ) -> Option<Value>
Emit signal by signal id with details. Read more
source§fn disconnect(&self, handler_id: SignalHandlerId)
fn disconnect(&self, handler_id: SignalHandlerId)
Disconnect a previously connected signal handler.
source§fn connect_notify<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
fn connect_notify<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
Connect to the
notify
signal of the object. Read moresource§fn connect_notify_local<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
fn connect_notify_local<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
Connect to the
notify
signal of the object. Read moresource§unsafe fn connect_notify_unsafe<F>(
&self,
name: Option<&str>,
f: F,
) -> SignalHandlerId
unsafe fn connect_notify_unsafe<F>( &self, name: Option<&str>, f: F, ) -> SignalHandlerId
Connect to the
notify
signal of the object. Read moresource§fn notify(&self, property_name: &str)
fn notify(&self, property_name: &str)
Notify that the given property has changed its value. Read more
source§fn notify_by_pspec(&self, pspec: &ParamSpec)
fn notify_by_pspec(&self, pspec: &ParamSpec)
Notify that the given property has changed its value. Read more
source§fn add_weak_ref_notify<F>(&self, f: F) -> WeakRefNotify<T>
fn add_weak_ref_notify<F>(&self, f: F) -> WeakRefNotify<T>
Add a callback to be notified when the Object is disposed.
source§fn add_weak_ref_notify_local<F>(&self, f: F) -> WeakRefNotify<T>where
F: FnOnce() + 'static,
fn add_weak_ref_notify_local<F>(&self, f: F) -> WeakRefNotify<T>where
F: FnOnce() + 'static,
Add a callback to be notified when the Object is disposed. Read more
source§fn bind_property<'a, 'f, 't, O>(
&'a self,
source_property: &'a str,
target: &'a O,
target_property: &'a str,
) -> BindingBuilder<'a, 'f, 't>where
O: ObjectType,
fn bind_property<'a, 'f, 't, O>(
&'a self,
source_property: &'a str,
target: &'a O,
target_property: &'a str,
) -> BindingBuilder<'a, 'f, 't>where
O: ObjectType,
source§unsafe fn run_dispose(&self)
unsafe fn run_dispose(&self)
Runs the dispose mechanism of the object. Read more
source§impl<T> PropertyGet for Twhere
T: HasParamSpec,
impl<T> PropertyGet for Twhere
T: HasParamSpec,
source§impl<T> StaticTypeExt for Twhere
T: StaticType,
impl<T> StaticTypeExt for Twhere
T: StaticType,
source§fn ensure_type()
fn ensure_type()
Ensures that the type has been registered with the type system.
source§impl<T> ToSendValue for T
impl<T> ToSendValue for T
source§fn to_send_value(&self) -> SendValue
fn to_send_value(&self) -> SendValue
Returns a
SendValue
clone of self
.