pub struct GlFns {
ffi_gl_: GlFfi,
}
Fields§
§ffi_gl_: GlFfi
Implementations§
Trait Implementations§
source§impl Gl for GlFns
impl Gl for GlFns
fn get_type(&self) -> GlType
fn buffer_data_untyped( &self, target: GLenum, size: GLsizeiptr, data: *const GLvoid, usage: GLenum, )
fn buffer_sub_data_untyped( &self, target: GLenum, offset: isize, size: GLsizeiptr, data: *const GLvoid, )
fn map_buffer(&self, target: GLenum, access: GLbitfield) -> *mut c_void
fn map_buffer_range( &self, target: GLenum, offset: GLintptr, length: GLsizeiptr, access: GLbitfield, ) -> *mut c_void
fn unmap_buffer(&self, target: GLenum) -> GLboolean
fn shader_source(&self, shader: GLuint, strings: &[&[u8]])
fn tex_buffer(&self, target: GLenum, internal_format: GLenum, buffer: GLuint)
fn read_buffer(&self, mode: GLenum)
fn read_pixels_into_buffer( &self, x: GLint, y: GLint, width: GLsizei, height: GLsizei, format: GLenum, pixel_type: GLenum, dst_buffer: &mut [u8], )
fn read_pixels( &self, x: GLint, y: GLint, width: GLsizei, height: GLsizei, format: GLenum, pixel_type: GLenum, ) -> Vec<u8>
unsafe fn read_pixels_into_pbo( &self, x: GLint, y: GLint, width: GLsizei, height: GLsizei, format: GLenum, pixel_type: GLenum, )
fn sample_coverage(&self, value: GLclampf, invert: bool)
fn polygon_offset(&self, factor: GLfloat, units: GLfloat)
fn pixel_store_i(&self, name: GLenum, param: GLint)
fn gen_buffers(&self, n: GLsizei) -> Vec<GLuint>
fn gen_renderbuffers(&self, n: GLsizei) -> Vec<GLuint>
fn gen_framebuffers(&self, n: GLsizei) -> Vec<GLuint>
fn gen_textures(&self, n: GLsizei) -> Vec<GLuint>
fn gen_vertex_arrays(&self, n: GLsizei) -> Vec<GLuint>
fn gen_vertex_arrays_apple(&self, n: GLsizei) -> Vec<GLuint>
fn gen_queries(&self, n: GLsizei) -> Vec<GLuint>
fn begin_query(&self, target: GLenum, id: GLuint)
fn end_query(&self, target: GLenum)
fn query_counter(&self, id: GLuint, target: GLenum)
fn get_query_object_iv(&self, id: GLuint, pname: GLenum) -> i32
fn get_query_object_uiv(&self, id: GLuint, pname: GLenum) -> u32
fn get_query_object_i64v(&self, id: GLuint, pname: GLenum) -> i64
fn get_query_object_ui64v(&self, id: GLuint, pname: GLenum) -> u64
fn delete_queries(&self, queries: &[GLuint])
fn delete_vertex_arrays(&self, vertex_arrays: &[GLuint])
fn delete_vertex_arrays_apple(&self, vertex_arrays: &[GLuint])
fn delete_buffers(&self, buffers: &[GLuint])
fn delete_renderbuffers(&self, renderbuffers: &[GLuint])
fn delete_framebuffers(&self, framebuffers: &[GLuint])
fn delete_textures(&self, textures: &[GLuint])
fn framebuffer_renderbuffer( &self, target: GLenum, attachment: GLenum, renderbuffertarget: GLenum, renderbuffer: GLuint, )
fn renderbuffer_storage( &self, target: GLenum, internalformat: GLenum, width: GLsizei, height: GLsizei, )
fn depth_func(&self, func: GLenum)
fn active_texture(&self, texture: GLenum)
fn attach_shader(&self, program: GLuint, shader: GLuint)
fn bind_attrib_location(&self, program: GLuint, index: GLuint, name: &str)
unsafe fn get_uniform_iv( &self, program: GLuint, location: GLint, result: &mut [GLint], )
unsafe fn get_uniform_fv( &self, program: GLuint, location: GLint, result: &mut [GLfloat], )
fn get_uniform_block_index(&self, program: GLuint, name: &str) -> GLuint
fn get_uniform_indices(&self, program: GLuint, names: &[&str]) -> Vec<GLuint>
fn bind_buffer_base(&self, target: GLenum, index: GLuint, buffer: GLuint)
fn bind_buffer_range( &self, target: GLenum, index: GLuint, buffer: GLuint, offset: GLintptr, size: GLsizeiptr, )
fn uniform_block_binding( &self, program: GLuint, uniform_block_index: GLuint, uniform_block_binding: GLuint, )
fn bind_buffer(&self, target: GLenum, buffer: GLuint)
fn bind_vertex_array(&self, vao: GLuint)
fn bind_vertex_array_apple(&self, vao: GLuint)
fn bind_renderbuffer(&self, target: GLenum, renderbuffer: GLuint)
fn bind_framebuffer(&self, target: GLenum, framebuffer: GLuint)
fn bind_texture(&self, target: GLenum, texture: GLuint)
fn bind_vertex_buffer( &self, binding_index: GLuint, buffer: GLuint, offset: GLintptr, stride: GLint, )
fn draw_buffers(&self, bufs: &[GLenum])
fn tex_image_2d( &self, target: GLenum, level: GLint, internal_format: GLint, width: GLsizei, height: GLsizei, border: GLint, format: GLenum, ty: GLenum, opt_data: Option<&[u8]>, )
fn compressed_tex_image_2d( &self, target: GLenum, level: GLint, internal_format: GLenum, width: GLsizei, height: GLsizei, border: GLint, data: &[u8], )
fn compressed_tex_sub_image_2d( &self, target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, data: &[u8], )
fn tex_image_3d( &self, target: GLenum, level: GLint, internal_format: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, border: GLint, format: GLenum, ty: GLenum, opt_data: Option<&[u8]>, )
fn copy_tex_image_2d( &self, target: GLenum, level: GLint, internal_format: GLenum, x: GLint, y: GLint, width: GLsizei, height: GLsizei, border: GLint, )
fn copy_tex_sub_image_2d( &self, target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, x: GLint, y: GLint, width: GLsizei, height: GLsizei, )
fn copy_tex_sub_image_3d( &self, target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, x: GLint, y: GLint, width: GLsizei, height: GLsizei, )
fn tex_sub_image_2d( &self, target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, ty: GLenum, data: &[u8], )
fn tex_sub_image_2d_pbo( &self, target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, ty: GLenum, offset: usize, )
fn tex_sub_image_3d( &self, target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, format: GLenum, ty: GLenum, data: &[u8], )
fn tex_sub_image_3d_pbo( &self, target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, format: GLenum, ty: GLenum, offset: usize, )
fn tex_storage_2d( &self, target: GLenum, levels: GLint, internal_format: GLenum, width: GLsizei, height: GLsizei, )
fn tex_storage_3d( &self, target: GLenum, levels: GLint, internal_format: GLenum, width: GLsizei, height: GLsizei, depth: GLsizei, )
fn get_tex_image_into_buffer( &self, target: GLenum, level: GLint, format: GLenum, ty: GLenum, output: &mut [u8], )
unsafe fn copy_image_sub_data( &self, src_name: GLuint, src_target: GLenum, src_level: GLint, src_x: GLint, src_y: GLint, src_z: GLint, dst_name: GLuint, dst_target: GLenum, dst_level: GLint, dst_x: GLint, dst_y: GLint, dst_z: GLint, src_width: GLsizei, src_height: GLsizei, src_depth: GLsizei, )
fn invalidate_framebuffer(&self, target: GLenum, attachments: &[GLenum])
fn invalidate_sub_framebuffer( &self, target: GLenum, attachments: &[GLenum], xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, )
unsafe fn get_integer_v(&self, name: GLenum, result: &mut [GLint])
unsafe fn get_integer_64v(&self, name: GLenum, result: &mut [GLint64])
unsafe fn get_integer_iv( &self, name: GLenum, index: GLuint, result: &mut [GLint], )
unsafe fn get_integer_64iv( &self, name: GLenum, index: GLuint, result: &mut [GLint64], )
unsafe fn get_boolean_v(&self, name: GLenum, result: &mut [GLboolean])
unsafe fn get_float_v(&self, name: GLenum, result: &mut [GLfloat])
fn get_framebuffer_attachment_parameter_iv( &self, target: GLenum, attachment: GLenum, pname: GLenum, ) -> GLint
fn get_renderbuffer_parameter_iv(&self, target: GLenum, pname: GLenum) -> GLint
fn get_tex_parameter_iv(&self, target: GLenum, pname: GLenum) -> GLint
fn get_tex_parameter_fv(&self, target: GLenum, pname: GLenum) -> GLfloat
fn tex_parameter_i(&self, target: GLenum, pname: GLenum, param: GLint)
fn tex_parameter_f(&self, target: GLenum, pname: GLenum, param: GLfloat)
fn framebuffer_texture_2d( &self, target: GLenum, attachment: GLenum, textarget: GLenum, texture: GLuint, level: GLint, )
fn framebuffer_texture_layer( &self, target: GLenum, attachment: GLenum, texture: GLuint, level: GLint, layer: GLint, )
fn blit_framebuffer( &self, src_x0: GLint, src_y0: GLint, src_x1: GLint, src_y1: GLint, dst_x0: GLint, dst_y0: GLint, dst_x1: GLint, dst_y1: GLint, mask: GLbitfield, filter: GLenum, )
fn vertex_attrib_4f( &self, index: GLuint, x: GLfloat, y: GLfloat, z: GLfloat, w: GLfloat, )
fn vertex_attrib_binding(&self, attrib_index: GLuint, binding_index: GLuint)
fn vertex_attrib_pointer_f32( &self, index: GLuint, size: GLint, normalized: bool, stride: GLsizei, offset: GLuint, )
fn vertex_attrib_pointer( &self, index: GLuint, size: GLint, type_: GLenum, normalized: bool, stride: GLsizei, offset: GLuint, )
fn vertex_attrib_i_pointer( &self, index: GLuint, size: GLint, type_: GLenum, stride: GLsizei, offset: GLuint, )
fn vertex_attrib_divisor(&self, index: GLuint, divisor: GLuint)
fn vertex_attrib_format( &self, attrib_index: GLuint, size: GLint, type_: GLenum, normalized: bool, relative_offset: GLuint, )
fn vertex_attrib_i_format( &self, attrib_index: GLuint, size: GLint, type_: GLenum, relative_offset: GLuint, )
fn vertex_binding_divisor(&self, binding_index: GLuint, divisor: GLuint)
fn viewport(&self, x: GLint, y: GLint, width: GLsizei, height: GLsizei)
fn scissor(&self, x: GLint, y: GLint, width: GLsizei, height: GLsizei)
fn line_width(&self, width: GLfloat)
fn use_program(&self, program: GLuint)
fn validate_program(&self, program: GLuint)
fn draw_arrays(&self, mode: GLenum, first: GLint, count: GLsizei)
fn draw_arrays_instanced( &self, mode: GLenum, first: GLint, count: GLsizei, primcount: GLsizei, )
fn draw_elements( &self, mode: GLenum, count: GLsizei, element_type: GLenum, indices_offset: GLuint, )
fn draw_elements_instanced( &self, mode: GLenum, count: GLsizei, element_type: GLenum, indices_offset: GLuint, primcount: GLsizei, )
fn blend_color(&self, r: f32, g: f32, b: f32, a: f32)
fn blend_func(&self, sfactor: GLenum, dfactor: GLenum)
fn blend_func_separate( &self, src_rgb: GLenum, dest_rgb: GLenum, src_alpha: GLenum, dest_alpha: GLenum, )
fn blend_equation(&self, mode: GLenum)
fn blend_equation_separate(&self, mode_rgb: GLenum, mode_alpha: GLenum)
fn color_mask(&self, r: bool, g: bool, b: bool, a: bool)
fn cull_face(&self, mode: GLenum)
fn front_face(&self, mode: GLenum)
fn enable(&self, cap: GLenum)
fn disable(&self, cap: GLenum)
fn hint(&self, param_name: GLenum, param_val: GLenum)
fn is_enabled(&self, cap: GLenum) -> GLboolean
fn is_shader(&self, shader: GLuint) -> GLboolean
fn is_texture(&self, texture: GLenum) -> GLboolean
fn is_framebuffer(&self, framebuffer: GLenum) -> GLboolean
fn is_renderbuffer(&self, renderbuffer: GLenum) -> GLboolean
fn check_frame_buffer_status(&self, target: GLenum) -> GLenum
fn enable_vertex_attrib_array(&self, index: GLuint)
fn disable_vertex_attrib_array(&self, index: GLuint)
fn uniform_1f(&self, location: GLint, v0: GLfloat)
fn uniform_1fv(&self, location: GLint, values: &[f32])
fn uniform_1i(&self, location: GLint, v0: GLint)
fn uniform_1iv(&self, location: GLint, values: &[i32])
fn uniform_1ui(&self, location: GLint, v0: GLuint)
fn uniform_2f(&self, location: GLint, v0: GLfloat, v1: GLfloat)
fn uniform_2fv(&self, location: GLint, values: &[f32])
fn uniform_2i(&self, location: GLint, v0: GLint, v1: GLint)
fn uniform_2iv(&self, location: GLint, values: &[i32])
fn uniform_2ui(&self, location: GLint, v0: GLuint, v1: GLuint)
fn uniform_3f(&self, location: GLint, v0: GLfloat, v1: GLfloat, v2: GLfloat)
fn uniform_3fv(&self, location: GLint, values: &[f32])
fn uniform_3i(&self, location: GLint, v0: GLint, v1: GLint, v2: GLint)
fn uniform_3iv(&self, location: GLint, values: &[i32])
fn uniform_3ui(&self, location: GLint, v0: GLuint, v1: GLuint, v2: GLuint)
fn uniform_4f( &self, location: GLint, x: GLfloat, y: GLfloat, z: GLfloat, w: GLfloat, )
fn uniform_4i(&self, location: GLint, x: GLint, y: GLint, z: GLint, w: GLint)
fn uniform_4iv(&self, location: GLint, values: &[i32])
fn uniform_4ui( &self, location: GLint, x: GLuint, y: GLuint, z: GLuint, w: GLuint, )
fn uniform_4fv(&self, location: GLint, values: &[f32])
fn uniform_matrix_2fv(&self, location: GLint, transpose: bool, value: &[f32])
fn uniform_matrix_3fv(&self, location: GLint, transpose: bool, value: &[f32])
fn uniform_matrix_4fv(&self, location: GLint, transpose: bool, value: &[f32])
fn depth_mask(&self, flag: bool)
fn depth_range(&self, near: f64, far: f64)
fn get_active_attrib( &self, program: GLuint, index: GLuint, ) -> (i32, u32, String)
fn get_active_uniform( &self, program: GLuint, index: GLuint, ) -> (i32, u32, String)
fn get_active_uniforms_iv( &self, program: GLuint, indices: Vec<GLuint>, pname: GLenum, ) -> Vec<GLint>
fn get_active_uniform_block_i( &self, program: GLuint, index: GLuint, pname: GLenum, ) -> GLint
fn get_active_uniform_block_iv( &self, program: GLuint, index: GLuint, pname: GLenum, ) -> Vec<GLint>
fn get_active_uniform_block_name( &self, program: GLuint, index: GLuint, ) -> String
fn get_attrib_location(&self, program: GLuint, name: &str) -> c_int
fn get_frag_data_location(&self, program: GLuint, name: &str) -> c_int
fn get_uniform_location(&self, program: GLuint, name: &str) -> c_int
fn get_program_info_log(&self, program: GLuint) -> String
unsafe fn get_program_iv( &self, program: GLuint, pname: GLenum, result: &mut [GLint], )
fn get_program_binary(&self, program: GLuint) -> (Vec<u8>, GLenum)
fn program_binary(&self, program: GLuint, format: GLenum, binary: &[u8])
fn program_parameter_i(&self, program: GLuint, pname: GLenum, value: GLint)
unsafe fn get_vertex_attrib_iv( &self, index: GLuint, pname: GLenum, result: &mut [GLint], )
unsafe fn get_vertex_attrib_fv( &self, index: GLuint, pname: GLenum, result: &mut [GLfloat], )
fn get_vertex_attrib_pointer_v( &self, index: GLuint, pname: GLenum, ) -> GLsizeiptr
fn get_buffer_parameter_iv(&self, target: GLuint, pname: GLenum) -> GLint
fn get_shader_info_log(&self, shader: GLuint) -> String
fn get_string(&self, which: GLenum) -> String
fn get_string_i(&self, which: GLenum, index: GLuint) -> String
unsafe fn get_shader_iv( &self, shader: GLuint, pname: GLenum, result: &mut [GLint], )
fn get_shader_precision_format( &self, _shader_type: GLuint, precision_type: GLuint, ) -> (GLint, GLint, GLint)
fn compile_shader(&self, shader: GLuint)
fn create_program(&self) -> GLuint
fn delete_program(&self, program: GLuint)
fn create_shader(&self, shader_type: GLenum) -> GLuint
fn delete_shader(&self, shader: GLuint)
fn detach_shader(&self, program: GLuint, shader: GLuint)
fn link_program(&self, program: GLuint)
fn clear_color(&self, r: f32, g: f32, b: f32, a: f32)
fn clear(&self, buffer_mask: GLbitfield)
fn clear_depth(&self, depth: f64)
fn clear_stencil(&self, s: GLint)
fn flush(&self)
fn finish(&self)
fn get_error(&self) -> GLenum
fn stencil_mask(&self, mask: GLuint)
fn stencil_mask_separate(&self, face: GLenum, mask: GLuint)
fn stencil_func(&self, func: GLenum, ref_: GLint, mask: GLuint)
fn stencil_func_separate( &self, face: GLenum, func: GLenum, ref_: GLint, mask: GLuint, )
fn stencil_op(&self, sfail: GLenum, dpfail: GLenum, dppass: GLenum)
fn stencil_op_separate( &self, face: GLenum, sfail: GLenum, dpfail: GLenum, dppass: GLenum, )
fn egl_image_target_texture2d_oes(&self, target: GLenum, image: GLeglImageOES)
fn egl_image_target_renderbuffer_storage_oes( &self, target: GLenum, image: GLeglImageOES, )
fn generate_mipmap(&self, target: GLenum)
fn insert_event_marker_ext(&self, message: &str)
fn push_group_marker_ext(&self, message: &str)
fn pop_group_marker_ext(&self)
fn debug_message_insert_khr( &self, source: GLenum, type_: GLenum, id: GLuint, severity: GLenum, message: &str, )
fn push_debug_group_khr(&self, source: GLenum, id: GLuint, message: &str)
fn pop_debug_group_khr(&self)
fn fence_sync(&self, condition: GLenum, flags: GLbitfield) -> GLsync
fn client_wait_sync( &self, sync: GLsync, flags: GLbitfield, timeout: GLuint64, ) -> GLenum
fn wait_sync(&self, sync: GLsync, flags: GLbitfield, timeout: GLuint64)
fn texture_range_apple(&self, target: GLenum, data: &[u8])
fn delete_sync(&self, sync: GLsync)
fn gen_fences_apple(&self, n: GLsizei) -> Vec<GLuint>
fn delete_fences_apple(&self, fences: &[GLuint])
fn set_fence_apple(&self, fence: GLuint)
fn finish_fence_apple(&self, fence: GLuint)
fn test_fence_apple(&self, fence: GLuint)
fn test_object_apple(&self, object: GLenum, name: GLuint) -> GLboolean
fn finish_object_apple(&self, object: GLenum, name: GLuint)
fn bind_frag_data_location_indexed( &self, program: GLuint, color_number: GLuint, index: GLuint, name: &str, )
fn get_frag_data_index(&self, program: GLuint, name: &str) -> GLint
fn get_debug_messages(&self) -> Vec<DebugMessage>
fn provoking_vertex_angle(&self, _mode: GLenum)
fn blend_barrier_khr(&self)
fn copy_texture_chromium( &self, _source_id: GLuint, _source_level: GLint, _dest_target: GLenum, _dest_id: GLuint, _dest_level: GLint, _internal_format: GLint, _dest_type: GLenum, _unpack_flip_y: GLboolean, _unpack_premultiply_alpha: GLboolean, _unpack_unmultiply_alpha: GLboolean, )
fn copy_sub_texture_chromium( &self, _source_id: GLuint, _source_level: GLint, _dest_target: GLenum, _dest_id: GLuint, _dest_level: GLint, _x_offset: GLint, _y_offset: GLint, _x: GLint, _y: GLint, _width: GLsizei, _height: GLsizei, _unpack_flip_y: GLboolean, _unpack_premultiply_alpha: GLboolean, _unpack_unmultiply_alpha: GLboolean, )
fn copy_texture_3d_angle( &self, _source_id: GLuint, _source_level: GLint, _dest_target: GLenum, _dest_id: GLuint, _dest_level: GLint, _internal_format: GLint, _dest_type: GLenum, _unpack_flip_y: GLboolean, _unpack_premultiply_alpha: GLboolean, _unpack_unmultiply_alpha: GLboolean, )
fn copy_sub_texture_3d_angle( &self, _source_id: GLuint, _source_level: GLint, _dest_target: GLenum, _dest_id: GLuint, _dest_level: GLint, _x_offset: GLint, _y_offset: GLint, _z_offset: GLint, _x: GLint, _y: GLint, _z: GLint, _width: GLsizei, _height: GLsizei, _depth: GLsizei, _unpack_flip_y: GLboolean, _unpack_premultiply_alpha: GLboolean, _unpack_unmultiply_alpha: GLboolean, )
fn buffer_storage( &self, target: GLenum, size: GLsizeiptr, data: *const GLvoid, flags: GLbitfield, )
fn flush_mapped_buffer_range( &self, target: GLenum, offset: GLintptr, length: GLsizeiptr, )
fn start_tiling_qcom( &self, _x: GLuint, _y: GLuint, _width: GLuint, _height: GLuint, _preserve_mask: GLbitfield, )
fn end_tiling_qcom(&self, _preserve_mask: GLbitfield)
Auto Trait Implementations§
impl Freeze for GlFns
impl RefUnwindSafe for GlFns
impl Send for GlFns
impl !Sync for GlFns
impl Unpin for GlFns
impl UnwindSafe for GlFns
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more