Struct gilrs::ff::base_effect::Replay

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pub struct Replay {
    pub after: Ticks,
    pub play_for: Ticks,
    pub with_delay: Ticks,
}
Expand description

Defines scheduling of the basic force feedback effect.

       ____________            ____________            ____________
       |          |            |          |            |
_______|          |____________|          |____________|
 after   play_for   with_delay   play_for   with_delay   play_for

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§after: Ticks

Start playback after ticks after Effect::play() is called.

§play_for: Ticks

Playback duration.

§with_delay: Ticks

If playback should be repeated delay it for with_delay ticks.

Implementations§

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impl Replay

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pub(super) fn at(&self, ticks: Ticks) -> f32

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pub fn dur(&self) -> Ticks

Returns duration of effect calculated as play_for + with_delay.

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fn wrap(&self, ticks: Ticks) -> Option<Ticks>

Returns None if effect hasn’t started; or wrapped value

Trait Implementations§

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impl Clone for Replay

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fn clone(&self) -> Replay

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Replay

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for Replay

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl PartialEq for Replay

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fn eq(&self, other: &Replay) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Copy for Replay

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impl Eq for Replay

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impl StructuralPartialEq for Replay

Auto Trait Implementations§

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impl Freeze for Replay

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impl RefUnwindSafe for Replay

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impl Send for Replay

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impl Sync for Replay

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impl Unpin for Replay

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impl UnwindSafe for Replay

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.