Enum gilrs::ff::base_effect::BaseEffectType

source ·
#[non_exhaustive]
pub enum BaseEffectType { Weak { magnitude: u16, }, Strong { magnitude: u16, }, }
Expand description

Kind of BaseEffect.

Currently base effect support only xinput model of force feedback, which means that gamepad have weak and strong motor.

Variants (Non-exhaustive)§

This enum is marked as non-exhaustive
Non-exhaustive enums could have additional variants added in future. Therefore, when matching against variants of non-exhaustive enums, an extra wildcard arm must be added to account for any future variants.
§

Weak

Fields

§magnitude: u16
§

Strong

Fields

§magnitude: u16

Implementations§

Trait Implementations§

source§

impl Clone for BaseEffectType

source§

fn clone(&self) -> BaseEffectType

Returns a copy of the value. Read more
1.0.0 · source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
source§

impl Debug for BaseEffectType

source§

fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
source§

impl Default for BaseEffectType

source§

fn default() -> Self

Returns the “default value” for a type. Read more
source§

impl Mul<f32> for BaseEffectType

§

type Output = BaseEffectType

The resulting type after applying the * operator.
source§

fn mul(self, rhs: f32) -> Self::Output

Performs the * operation. Read more
source§

impl PartialEq for BaseEffectType

source§

fn eq(&self, other: &BaseEffectType) -> bool

This method tests for self and other values to be equal, and is used by ==.
1.0.0 · source§

fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
source§

impl Copy for BaseEffectType

source§

impl Eq for BaseEffectType

source§

impl StructuralPartialEq for BaseEffectType

Auto Trait Implementations§

Blanket Implementations§

source§

impl<T> Any for T
where T: 'static + ?Sized,

source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
source§

impl<T> Borrow<T> for T
where T: ?Sized,

source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
source§

impl<T> From<T> for T

source§

fn from(t: T) -> T

Returns the argument unchanged.

source§

impl<T, U> Into<U> for T
where U: From<T>,

source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

source§

impl<T> ToOwned for T
where T: Clone,

§

type Owned = T

The resulting type after obtaining ownership.
source§

fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
source§

fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

§

type Error = Infallible

The type returned in the event of a conversion error.
source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.