fn add_row_backgrounds(
point_scale: PointScale,
job: &LayoutJob,
row: &Row,
mesh: &mut Mesh,
)
Expand description
Create background for glyphs that have them. Creates as few rectangular regions as possible.
fn add_row_backgrounds(
point_scale: PointScale,
job: &LayoutJob,
row: &Row,
mesh: &mut Mesh,
)
Create background for glyphs that have them. Creates as few rectangular regions as possible.