pub struct CubicBezierShape {
    pub points: [Pos2; 4],
    pub closed: bool,
    pub fill: Color32,
    pub stroke: Stroke,
}
Expand description

Fields§

§points: [Pos2; 4]

The first point is the starting point and the last one is the ending point of the curve. The middle points are the control points.

§closed: bool§fill: Color32§stroke: Stroke

Implementations§

source§

impl CubicBezierShape

source

pub fn from_points_stroke( points: [Pos2; 4], closed: bool, fill: Color32, stroke: impl Into<Stroke> ) -> Self

Creates a cubic Bézier curve based on 4 points and stroke.

The first point is the starting point and the last one is the ending point of the curve. The middle points are the control points.

source

pub fn transform(&self, transform: &RectTransform) -> Self

Transform the curve with the given transform.

source

pub fn to_path_shapes( &self, tolerance: Option<f32>, epsilon: Option<f32> ) -> Vec<PathShape>

Convert the cubic Bézier curve to one or two PathShape’s. When the curve is closed and it has to intersect with the base line, it will be converted into two shapes. Otherwise, it will be converted into one shape. The tolerance will be used to control the max distance between the curve and the base line. The epsilon is used when comparing two floats.

source

pub fn visual_bounding_rect(&self) -> Rect

The visual bounding rectangle (includes stroke width)

source

pub fn logical_bounding_rect(&self) -> Rect

Logical bounding rectangle (ignoring stroke width)

source

pub fn split_range(&self, t_range: Range<f32>) -> Self

split the original cubic curve into a new one within a range.

source

pub fn num_quadratics(&self, tolerance: f32) -> u32

source

pub fn find_cross_t(&self, epsilon: f32) -> Option<f32>

Find out the t value for the point where the curve is intersected with the base line. The base line is the line from P0 to P3. If the curve only has two intersection points with the base line, they should be 0.0 and 1.0. In this case, the “fill” will be simple since the curve is a convex line. If the curve has more than two intersection points with the base line, the “fill” will be a problem. We need to find out where is the 3rd t value (0<t<1) And the original cubic curve will be split into two curves (0.0..t and t..1.0). B(t) = (1-t)^3P0 + 3t*(1-t)^2P1 + 3t^2*(1-t)P2 + t^3P3 or B(t) = (P3 - 3P2 + 3P1 - P0)t^3 + (3P2 - 6P1 + 3P0)t^2 + (3P1 - 3P0)t + P0 this B(t) should be on the line between P0 and P3. Therefore: (B.x - P0.x)/(P3.x - P0.x) = (B.y - P0.y)/(P3.y - P0.y), or: B.x * (P3.y - P0.y) - B.y * (P3.x - P0.x) + P0.x * (P0.y - P3.y) + P0.y * (P3.x - P0.x) = 0 B.x = (P3.x - 3 * P2.x + 3 * P1.x - P0.x) * t^3 + (3 * P2.x - 6 * P1.x + 3 * P0.x) * t^2 + (3 * P1.x - 3 * P0.x) * t + P0.x B.y = (P3.y - 3 * P2.y + 3 * P1.y - P0.y) * t^3 + (3 * P2.y - 6 * P1.y + 3 * P0.y) * t^2 + (3 * P1.y - 3 * P0.y) * t + P0.y Combine the above three equations and iliminate B.x and B.y, we get: t^3 * ( (P3.x - 3P2.x + 3P1.x - P0.x) * (P3.y - P0.y) - (P3.y - 3P2.y + 3P1.y - P0.y) * (P3.x - P0.x))

  • t^2 * ( (3 * P2.x - 6 * P1.x + 3 * P0.x) * (P3.y - P0.y) - (3 * P2.y - 6 * P1.y + 3 * P0.y) * (P3.x - P0.x))
  • t^1 * ( (3 * P1.x - 3 * P0.x) * (P3.y - P0.y) - (3 * P1.y - 3 * P0.y) * (P3.x - P0.x))
  • (P0.x * (P3.y - P0.y) - P0.y * (P3.x - P0.x)) + P0.x * (P0.y - P3.y) + P0.y * (P3.x - P0.x) = 0 or a * t^3 + b * t^2 + c * t + d = 0

let x = t - b / (3 * a), then we have: x^3 + p * x + q = 0, where: p = (3.0 * a * c - b^2) / (3.0 * a^2) q = (2.0 * b^3 - 9.0 * a * b * c + 27.0 * a^2 * d) / (27.0 * a^3)

when p > 0, there will be one real root, two complex roots when p = 0, there will be two real roots, when p=q=0, there will be three real roots but all 0. when p < 0, there will be three unique real roots. this is what we need. (x1, x2, x3) t = x + b / (3 * a), then we have: t1, t2, t3. the one between 0.0 and 1.0 is what we need. <https://baike.baidu.com/item/%E4%B8%80%E5%85%83%E4%B8%89%E6%AC%A1%E6%96%B9%E7%A8%8B/8388473 />

source

pub fn sample(&self, t: f32) -> Pos2

Calculate the point (x,y) at t based on the cubic Bézier curve equation. t is in [0.0,1.0] Bézier Curve

source

pub fn flatten(&self, tolerance: Option<f32>) -> Vec<Pos2>

find a set of points that approximate the cubic Bézier curve. the number of points is determined by the tolerance. the points may not be evenly distributed in the range [0.0,1.0] (t value)

source

pub fn flatten_closed( &self, tolerance: Option<f32>, epsilon: Option<f32> ) -> Vec<Vec<Pos2>>

find a set of points that approximate the cubic Bézier curve. the number of points is determined by the tolerance. the points may not be evenly distributed in the range [0.0,1.0] (t value) this api will check whether the curve will cross the base line or not when closed = true. The result will be a vec of vec of Pos2. it will store two closed aren in different vec. The epsilon is used to compare a float value.

source

pub fn for_each_flattened_with_t<F: FnMut(Pos2, f32)>( &self, tolerance: f32, callback: &mut F )

Iterates through the curve invoking a callback at each point.

Trait Implementations§

source§

impl Clone for CubicBezierShape

source§

fn clone(&self) -> CubicBezierShape

Returns a copy of the value. Read more
1.0.0 · source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
source§

impl Debug for CubicBezierShape

source§

fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
source§

impl From<CubicBezierShape> for Shape

source§

fn from(shape: CubicBezierShape) -> Self

Converts to this type from the input type.
source§

impl PartialEq<CubicBezierShape> for CubicBezierShape

source§

fn eq(&self, other: &CubicBezierShape) -> bool

This method tests for self and other values to be equal, and is used by ==.
1.0.0 · source§

fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
source§

impl Copy for CubicBezierShape

source§

impl StructuralPartialEq for CubicBezierShape

Auto Trait Implementations§

Blanket Implementations§

source§

impl<T> Any for Twhere T: 'static + ?Sized,

source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
source§

impl<T> Borrow<T> for Twhere T: ?Sized,

source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
source§

impl<T> BorrowMut<T> for Twhere T: ?Sized,

source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
source§

impl<T> From<T> for T

source§

fn from(t: T) -> T

Returns the argument unchanged.

source§

impl<T, U> Into<U> for Twhere U: From<T>,

source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

source§

impl<T> ToOwned for Twhere T: Clone,

§

type Owned = T

The resulting type after obtaining ownership.
source§

fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
source§

fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
source§

impl<T, U> TryFrom<U> for Twhere U: Into<T>,

§

type Error = Infallible

The type returned in the event of a conversion error.
source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
source§

impl<T, U> TryInto<U> for Twhere U: TryFrom<T>,

§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.