Struct egui_glow::painter::CallbackFn
source · pub struct CallbackFn {
f: Box<dyn Fn(PaintCallbackInfo, &Painter) + Sync + Send>,
}
Expand description
A callback function that can be used to compose an egui::PaintCallback
for custom rendering
with glow
.
The callback is passed, the egui::PaintCallbackInfo
and the Painter
which can be used to
access the OpenGL context.
§Example
See the custom3d_glow
demo source for a detailed usage example.
Fields§
§f: Box<dyn Fn(PaintCallbackInfo, &Painter) + Sync + Send>
Implementations§
source§impl CallbackFn
impl CallbackFn
Auto Trait Implementations§
impl Freeze for CallbackFn
impl !RefUnwindSafe for CallbackFn
impl Send for CallbackFn
impl Sync for CallbackFn
impl Unpin for CallbackFn
impl !UnwindSafe for CallbackFn
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
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Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
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can
then be further downcast
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Rc<Trait>
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impl<T> DowncastSync for T
source§impl<T> Instrument for T
impl<T> Instrument for T
source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
source§fn in_current_span(self) -> Instrumented<Self>
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source§impl<T> IntoEither for T
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source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
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self
into a Left
variant of Either<Self, Self>
if into_left
is true
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Converts self
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self
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variant of Either<Self, Self>
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Converts self
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