pub type TextEditUndoer = Undoer<(CCursorRange, String)>;Aliased Type§
pub struct TextEditUndoer {
settings: Settings,
undos: VecDeque<(CCursorRange, String)>,
redos: Vec<(CCursorRange, String)>,
flux: Option<Flux<(CCursorRange, String)>>,
}Fields§
§settings: Settings§undos: VecDeque<(CCursorRange, String)>New undoes are added to the back. Two adjacent undo points are never equal. The latest undo point may (often) be the current state.
redos: Vec<(CCursorRange, String)>Stores redos immediately after a sequence of undos.
Gets cleared every time the state changes.
Does not need to be a deque, because there can only be up to undos.len() redos,
which is already limited to settings.max_undos.
flux: Option<Flux<(CCursorRange, String)>>