Struct egui::cache::FrameCache

source ·
pub struct FrameCache<Value, Computer> {
    generation: u32,
    computer: Computer,
    cache: IntMap<u64, (u32, Value)>,
}
Expand description

Caches the results of a computation for one frame. If it is still used next frame, it is not recomputed. If it is not used next frame, it is evicted from the cache to save memory.

Fields§

§generation: u32§computer: Computer§cache: IntMap<u64, (u32, Value)>

Implementations§

source§

impl<Value, Computer> FrameCache<Value, Computer>

source

pub fn new(computer: Computer) -> Self

source

pub fn evict_cache(&mut self)

Must be called once per frame to clear the cache.

source§

impl<Value, Computer> FrameCache<Value, Computer>

source

pub fn get<Key>(&mut self, key: Key) -> Value
where Key: Copy + Hash, Value: Clone, Computer: ComputerMut<Key, Value>,

Get from cache (if the same key was used last frame) or recompute and store in the cache.

Trait Implementations§

source§

impl<Value: 'static + Send + Sync, Computer: 'static + Send + Sync> CacheTrait for FrameCache<Value, Computer>

source§

fn update(&mut self)

Call once per frame to evict cache.
source§

fn len(&self) -> usize

Number of values currently in the cache.
source§

fn as_any_mut(&mut self) -> &mut dyn Any

source§

impl<Value, Computer> Default for FrameCache<Value, Computer>
where Computer: Default,

source§

fn default() -> Self

Returns the “default value” for a type. Read more

Auto Trait Implementations§

§

impl<Value, Computer> Freeze for FrameCache<Value, Computer>
where Computer: Freeze,

§

impl<Value, Computer> RefUnwindSafe for FrameCache<Value, Computer>
where Computer: RefUnwindSafe, Value: RefUnwindSafe,

§

impl<Value, Computer> Send for FrameCache<Value, Computer>
where Computer: Send, Value: Send,

§

impl<Value, Computer> Sync for FrameCache<Value, Computer>
where Computer: Sync, Value: Sync,

§

impl<Value, Computer> Unpin for FrameCache<Value, Computer>
where Computer: Unpin, Value: Unpin,

§

impl<Value, Computer> UnwindSafe for FrameCache<Value, Computer>
where Computer: UnwindSafe, Value: UnwindSafe,

Blanket Implementations§

source§

impl<T> Any for T
where T: 'static + ?Sized,

source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
source§

impl<T> Borrow<T> for T
where T: ?Sized,

source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
source§

impl<T> From<T> for T

source§

fn from(t: T) -> T

Returns the argument unchanged.

source§

impl<T, U> Into<U> for T
where U: From<T>,

source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

source§

type Error = Infallible

The type returned in the event of a conversion error.
source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.