pub(crate) struct WatcherActor {
name: String,
pub browsing_context_name: String,
network_parent_name: String,
target_configuration: String,
thread_configuration_name: String,
breakpoint_list_name: String,
session_context: SessionContext,
}Fields§
§name: String§browsing_context_name: String§network_parent_name: String§target_configuration: String§thread_configuration_name: String§breakpoint_list_name: String§session_context: SessionContextImplementations§
Source§impl WatcherActor
impl WatcherActor
pub fn new( registry: &ActorRegistry, browsing_context_name: String, session_context: SessionContext, ) -> Self
Trait Implementations§
Source§impl Actor for WatcherActor
impl Actor for WatcherActor
Source§fn handle_message(
&self,
request: ClientRequest<'_, '_>,
registry: &ActorRegistry,
msg_type: &str,
msg: &Map<String, Value>,
_id: StreamId,
) -> Result<(), ActorError>
fn handle_message( &self, request: ClientRequest<'_, '_>, registry: &ActorRegistry, msg_type: &str, msg: &Map<String, Value>, _id: StreamId, ) -> Result<(), ActorError>
The watcher actor can handle the following messages:
-
watchTargets: Returns a list of objects to debug. Since we only support web views, it returns the associatedBrowsingContextActor. Every target sent creates atarget-available-formevent. -
unwatchTargets: Stop watching a set of targets. This is currently a no-op becausewatchTargetsonly returns a point-in-time snapshot. -
watchResources: Start watching certain resource types. This sendsresources-available-arrayevents. -
unwatchResources: Stop watching a set of resources. This is currently a no-op becausewatchResourcesonly returns a point-in-time snapshot. -
getNetworkParentActor: Returns the network parent actor. It doesn’t seem to do much at the moment. -
getTargetConfigurationActor: Returns the configuration actor for a specific target, so that the server can update its settings. -
getThreadConfigurationActor: The same but with the configuration actor for the thread
fn name(&self) -> String
fn cleanup(&self, _id: StreamId)
Source§impl ActorEncode<WatcherActorMsg> for WatcherActor
impl ActorEncode<WatcherActorMsg> for WatcherActor
fn encode(&self, _: &ActorRegistry) -> WatcherActorMsg
Source§impl MallocSizeOf for WatcherActor
impl MallocSizeOf for WatcherActor
Source§fn size_of(&self, ops: &mut MallocSizeOfOps) -> usize
fn size_of(&self, ops: &mut MallocSizeOfOps) -> usize
Source§impl ResourceAvailable for WatcherActor
impl ResourceAvailable for WatcherActor
fn actor_name(&self) -> String
fn resource_array<T: Serialize, S: JsonPacketStream>( &self, resource: T, resource_type: String, array_type: ResourceArrayType, stream: &mut S, )
fn resources_array<T: Serialize, S: JsonPacketStream>( &self, resources: Vec<T>, resource_type: String, array_type: ResourceArrayType, stream: &mut S, )
Auto Trait Implementations§
impl Freeze for WatcherActor
impl RefUnwindSafe for WatcherActor
impl Send for WatcherActor
impl Sync for WatcherActor
impl Unpin for WatcherActor
impl UnwindSafe for WatcherActor
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more