pub struct RelativePointerState {
    manager: ZwpRelativePointerManagerV1,
}
Expand description

Wrapper around the relative pointer.

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§manager: ZwpRelativePointerManagerV1

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impl RelativePointerState

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pub fn new( globals: &GlobalList, queue_handle: &QueueHandle<WinitState>, ) -> Result<Self, BindError>

Create new relative pointer manager.

Methods from Deref<Target = ZwpRelativePointerManagerV1>§

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pub fn destroy(&self)

destroy the relative pointer manager object

Used by the client to notify the server that it will no longer use this relative pointer manager object.

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pub fn get_relative_pointer<U, D>( &self, pointer: &WlPointer, qh: &QueueHandle<D>, udata: U, ) -> ZwpRelativePointerV1
where U: Send + Sync + 'static, D: Dispatch<ZwpRelativePointerV1, U> + 'static,

get a relative pointer object

Create a relative pointer interface given a wl_pointer object. See the wp_relative_pointer interface for more details.

Trait Implementations§

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impl Deref for RelativePointerState

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type Target = ZwpRelativePointerManagerV1

The resulting type after dereferencing.
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fn deref(&self) -> &Self::Target

Dereferences the value.
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impl Dispatch<ZwpRelativePointerManagerV1, GlobalData, WinitState> for RelativePointerState

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fn event( _state: &mut WinitState, _proxy: &ZwpRelativePointerManagerV1, _event: <ZwpRelativePointerManagerV1 as Proxy>::Event, _data: &GlobalData, _conn: &Connection, _qhandle: &QueueHandle<WinitState>, )

Called when an event from the server is processed Read more
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fn event_created_child( opcode: u16, _qhandle: &QueueHandle<State>, ) -> Arc<dyn ObjectData>

Method used to initialize the user-data of objects created by events Read more
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impl Dispatch<ZwpRelativePointerV1, GlobalData, WinitState> for RelativePointerState

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fn event( state: &mut WinitState, _proxy: &ZwpRelativePointerV1, event: <ZwpRelativePointerV1 as Proxy>::Event, _data: &GlobalData, _conn: &Connection, _qhandle: &QueueHandle<WinitState>, )

Called when an event from the server is processed Read more
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fn event_created_child( opcode: u16, _qhandle: &QueueHandle<State>, ) -> Arc<dyn ObjectData>

Method used to initialize the user-data of objects created by events Read more

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