pub struct Dnd {
xconn: Arc<XConnection>,
pub version: Option<c_long>,
pub type_list: Option<Vec<Atom>>,
pub source_window: Option<Window>,
pub result: Option<Result<Vec<PathBuf>, DndDataParseError>>,
}
Fields§
§xconn: Arc<XConnection>
§version: Option<c_long>
§type_list: Option<Vec<Atom>>
§source_window: Option<Window>
§result: Option<Result<Vec<PathBuf>, DndDataParseError>>
Implementations§
source§impl Dnd
impl Dnd
pub fn new(xconn: Arc<XConnection>) -> Result<Self, X11Error>
pub fn reset(&mut self)
pub unsafe fn send_status( &self, this_window: Window, target_window: Window, state: DndState, ) -> Result<(), X11Error>
pub unsafe fn send_finished( &self, this_window: Window, target_window: Window, state: DndState, ) -> Result<(), X11Error>
pub unsafe fn get_type_list( &self, source_window: Window, ) -> Result<Vec<Atom>, GetPropertyError>
pub unsafe fn convert_selection(&self, window: Window, time: Timestamp)
pub unsafe fn read_data( &self, window: Window, ) -> Result<Vec<c_uchar>, GetPropertyError>
pub fn parse_data( &self, data: &mut [c_uchar], ) -> Result<Vec<PathBuf>, DndDataParseError>
Auto Trait Implementations§
impl Freeze for Dnd
impl !RefUnwindSafe for Dnd
impl Send for Dnd
impl Sync for Dnd
impl Unpin for Dnd
impl !UnwindSafe for Dnd
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