Struct winit::platform_impl::linux::x11::dnd::Dnd

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pub struct Dnd {
    xconn: Arc<XConnection>,
    pub version: Option<c_long>,
    pub type_list: Option<Vec<Atom>>,
    pub source_window: Option<Window>,
    pub result: Option<Result<Vec<PathBuf>, DndDataParseError>>,
}

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§xconn: Arc<XConnection>§version: Option<c_long>§type_list: Option<Vec<Atom>>§source_window: Option<Window>§result: Option<Result<Vec<PathBuf>, DndDataParseError>>

Implementations§

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impl Dnd

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pub fn new(xconn: Arc<XConnection>) -> Result<Self, X11Error>

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pub fn reset(&mut self)

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pub unsafe fn send_status( &self, this_window: Window, target_window: Window, state: DndState, ) -> Result<(), X11Error>

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pub unsafe fn send_finished( &self, this_window: Window, target_window: Window, state: DndState, ) -> Result<(), X11Error>

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pub unsafe fn get_type_list( &self, source_window: Window, ) -> Result<Vec<Atom>, GetPropertyError>

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pub unsafe fn convert_selection(&self, window: Window, time: Timestamp)

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pub unsafe fn read_data( &self, window: Window, ) -> Result<Vec<c_uchar>, GetPropertyError>

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pub fn parse_data( &self, data: &mut [c_uchar], ) -> Result<Vec<PathBuf>, DndDataParseError>

Auto Trait Implementations§

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impl Freeze for Dnd

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impl !RefUnwindSafe for Dnd

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impl Send for Dnd

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impl Sync for Dnd

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impl Unpin for Dnd

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impl !UnwindSafe for Dnd

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