Enum winit::platform::x11::WindowType
source · pub enum WindowType {
Show 14 variants
Desktop,
Dock,
Toolbar,
Menu,
Utility,
Splash,
Dialog,
DropdownMenu,
PopupMenu,
Tooltip,
Notification,
Combo,
Dnd,
Normal,
}
Expand description
X window type. Maps directly to
_NET_WM_WINDOW_TYPE
.
Variants§
Desktop
A desktop feature. This can include a single window containing desktop icons with the same dimensions as the screen, allowing the desktop environment to have full control of the desktop, without the need for proxying root window clicks.
Dock
A dock or panel feature. Typically a Window Manager would keep such windows on top of all other windows.
Toolbar
Toolbar windows. “Torn off” from the main application.
Menu
Pinnable menu windows. “Torn off” from the main application.
Utility
A small persistent utility window, such as a palette or toolbox.
Splash
The window is a splash screen displayed as an application is starting up.
Dialog
This is a dialog window.
DropdownMenu
A dropdown menu that usually appears when the user clicks on an item in a menu bar. This property is typically used on override-redirect windows.
PopupMenu
A popup menu that usually appears when the user right clicks on an object. This property is typically used on override-redirect windows.
Tooltip
A tooltip window. Usually used to show additional information when hovering over an object with the cursor. This property is typically used on override-redirect windows.
Notification
The window is a notification. This property is typically used on override-redirect windows.
Combo
This should be used on the windows that are popped up by combo boxes. This property is typically used on override-redirect windows.
Dnd
This indicates the window is being dragged. This property is typically used on override-redirect windows.
Normal
This is a normal, top-level window.
Implementations§
source§impl WindowType
impl WindowType
pub(crate) fn as_atom(&self, xconn: &Arc<XConnection>) -> Atom
Trait Implementations§
source§impl Clone for WindowType
impl Clone for WindowType
source§fn clone(&self) -> WindowType
fn clone(&self) -> WindowType
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moresource§impl Debug for WindowType
impl Debug for WindowType
source§impl Default for WindowType
impl Default for WindowType
source§fn default() -> WindowType
fn default() -> WindowType
source§impl Hash for WindowType
impl Hash for WindowType
source§impl PartialEq for WindowType
impl PartialEq for WindowType
impl Copy for WindowType
impl Eq for WindowType
impl StructuralPartialEq for WindowType
Auto Trait Implementations§
impl Freeze for WindowType
impl RefUnwindSafe for WindowType
impl Send for WindowType
impl Sync for WindowType
impl Unpin for WindowType
impl UnwindSafe for WindowType
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
clone_to_uninit
)source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.