pub struct View<Eye> {
pub transform: RigidTransform3D<f32, Eye, Native>,
pub projection: Transform3D<f32, Eye, Display>,
}Expand description
For each eye, the pose of that eye,
its projection onto its display.
For stereo displays, we have a View<LeftEye> and a View<RightEye>.
For mono displays, we hagve a View<Viewer>
https://immersive-web.github.io/webxr/#xrview
Fields§
§transform: RigidTransform3D<f32, Eye, Native>§projection: Transform3D<f32, Eye, Display>Implementations§
Trait Implementations§
Source§impl<'de, Eye> Deserialize<'de> for View<Eye>where
Eye: Deserialize<'de>,
impl<'de, Eye> Deserialize<'de> for View<Eye>where
Eye: Deserialize<'de>,
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl<Eye> Freeze for View<Eye>
impl<Eye> RefUnwindSafe for View<Eye>where
Eye: RefUnwindSafe,
impl<Eye> Send for View<Eye>where
Eye: Send,
impl<Eye> Sync for View<Eye>where
Eye: Sync,
impl<Eye> Unpin for View<Eye>where
Eye: Unpin,
impl<Eye> UnwindSafe for View<Eye>where
Eye: UnwindSafe,
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Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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self into a Left variant of Either<Self, Self>
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