pub struct Triangle {
pub first: Point3D<f32, Native>,
pub second: Point3D<f32, Native>,
pub third: Point3D<f32, Native>,
}
Fields§
§first: Point3D<f32, Native>
§second: Point3D<f32, Native>
§third: Point3D<f32, Native>
Implementations§
Trait Implementations§
source§impl<'de> Deserialize<'de> for Triangle
impl<'de> Deserialize<'de> for Triangle
source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
impl Copy for Triangle
Auto Trait Implementations§
impl Freeze for Triangle
impl RefUnwindSafe for Triangle
impl Send for Triangle
impl Sync for Triangle
impl Unpin for Triangle
impl UnwindSafe for Triangle
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more