pub type WorldIntRect = Box2D<i32, WorldPixel>;
Aliased Type§
struct WorldIntRect {
pub min: Point2D<i32, WorldPixel>,
pub max: Point2D<i32, WorldPixel>,
}
Fields§
§min: Point2D<i32, WorldPixel>
§max: Point2D<i32, WorldPixel>
pub type WorldIntRect = Box2D<i32, WorldPixel>;
struct WorldIntRect {
pub min: Point2D<i32, WorldPixel>,
pub max: Point2D<i32, WorldPixel>,
}
min: Point2D<i32, WorldPixel>
§max: Point2D<i32, WorldPixel>