pub type WorldIntRect = Box2D<i32, WorldPixel>;Aliased Type§
#[repr(C)]pub struct WorldIntRect {
    pub min: Point2D<i32, WorldPixel>,
    pub max: Point2D<i32, WorldPixel>,
}Fields§
§min: Point2D<i32, WorldPixel>§max: Point2D<i32, WorldPixel>