pub struct LowPrioritySceneBuilderThread {
pub rx: Receiver<SceneBuilderRequest>,
pub tx: Sender<SceneBuilderRequest>,
pub tile_pool: BlobTilePool,
}Expand description
A scene builder thread which executes expensive operations such as blob rasterization with a lower priority than the normal scene builder thread.
After rasterizing blobs, the secene building request is forwarded to the normal scene builder where the FrameBuilder is generated.
Fields§
§rx: Receiver<SceneBuilderRequest>§tx: Sender<SceneBuilderRequest>§tile_pool: BlobTilePoolImplementations§
Source§impl LowPrioritySceneBuilderThread
impl LowPrioritySceneBuilderThread
pub fn run(&mut self)
fn process_transaction( &mut self, txn: Box<TransactionMsg>, ) -> Box<TransactionMsg>
Auto Trait Implementations§
impl Freeze for LowPrioritySceneBuilderThread
impl RefUnwindSafe for LowPrioritySceneBuilderThread
impl Send for LowPrioritySceneBuilderThread
impl Sync for LowPrioritySceneBuilderThread
impl Unpin for LowPrioritySceneBuilderThread
impl UnwindSafe for LowPrioritySceneBuilderThread
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more