pub struct LowPrioritySceneBuilderThread {
pub rx: Receiver<SceneBuilderRequest>,
pub tx: Sender<SceneBuilderRequest>,
pub tile_pool: BlobTilePool,
}Expand description
A scene builder thread which executes expensive operations such as blob rasterization with a lower priority than the normal scene builder thread.
After rasterizing blobs, the secene building request is forwarded to the normal scene builder where the FrameBuilder is generated.
Fields§
§rx: Receiver<SceneBuilderRequest>§tx: Sender<SceneBuilderRequest>§tile_pool: BlobTilePoolImplementations§
Source§impl LowPrioritySceneBuilderThread
impl LowPrioritySceneBuilderThread
pub fn run(&mut self)
fn process_transaction( &mut self, txn: Box<TransactionMsg>, ) -> Box<TransactionMsg>
Auto Trait Implementations§
impl Freeze for LowPrioritySceneBuilderThread
impl RefUnwindSafe for LowPrioritySceneBuilderThread
impl Send for LowPrioritySceneBuilderThread
impl Sync for LowPrioritySceneBuilderThread
impl Unpin for LowPrioritySceneBuilderThread
impl UnsafeUnpin for LowPrioritySceneBuilderThread
impl UnwindSafe for LowPrioritySceneBuilderThread
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more