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write_prim_blocks_impl

Function write_prim_blocks_impl 

Source
fn write_prim_blocks_impl(
    builder: &mut GpuBufferBuilderImpl<GpuBufferBlockF>,
    prim_rect: Box2D<f32>,
    clip_rect: Box2D<f32>,
    pattern_base_color: ColorF,
    pattern_texture_input: RenderTaskId,
    segments: &[QuadSegment],
    pattern_scale_offset: ScaleOffset,
) -> GpuBufferAddress