webrender::quad

Function write_prim_blocks

Source
pub fn write_prim_blocks(
    builder: &mut GpuBufferBuilderImpl<GpuBufferBlockF>,
    prim_rect: LayoutRect,
    clip_rect: LayoutRect,
    pattern_base_color: ColorF,
    pattern_texture_input: RenderTaskId,
    segments: &[QuadSegment],
    scale_offset: ScaleOffset,
) -> GpuBufferAddress