Function webrender::quad::write_prim_blocks
source ยท pub fn write_prim_blocks(
builder: &mut GpuBufferBuilderImpl<GpuBufferBlockF>,
prim_rect: LayoutRect,
clip_rect: LayoutRect,
pattern: &Pattern,
segments: &[QuadSegment],
scale_offset: ScaleOffset,
) -> GpuBufferAddress