Function webrender::quad::write_prim_blocks

source ยท
pub fn write_prim_blocks(
    builder: &mut GpuBufferBuilderImpl<GpuBufferBlockF>,
    prim_rect: LayoutRect,
    clip_rect: LayoutRect,
    pattern: &Pattern,
    segments: &[QuadSegment],
    scale_offset: ScaleOffset,
) -> GpuBufferAddress