pub fn write_device_prim_blocks(
builder: &mut GpuBufferBuilderImpl<GpuBufferBlockF>,
prim_rect: &DeviceRect,
clip_rect: &DeviceRect,
pattern_base_color: ColorF,
pattern_texture_input: RenderTaskId,
segments: &[QuadSegment],
pattern_scale_offset: ScaleOffset,
) -> GpuBufferAddressExpand description
Write the gpu blocks for a primitive in device space.